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WizKids itself produced an unsuccessful collectible action figure game based on the property, called Shadowrun Duels. Shadowrun Fifth Edition was announced in December 2012. [1] It was released as a PDF in July 2013, with a limited-edition softcover version of the Fifth Edition core rulebook sold at the Origins Game Fair in June 2013. The ...
PDF only: 5th: 2016-06-01: Shadowrun Missions: Tick Tock: Fourth adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2). 27M0605: PDF only: 5th: 2016-08-23: Shadowrun Missions: Healing the Sick: Fifth adventure of the Shadowrun Missions campaign 6th season (Chicago Story Arc 2). 27M0606: PDF only: 5th: 2016-09-19 ...
Shadowrun Companion is a sourcebook featuring expanded rules for Shadowrun. The content includes: [1] Chapter 1: Expanded rules and options for character creation. Chapter 2: New skills; Chapter 3: Advice for gamemasters on how mega-corporations might hire shadowrunners; Chapter 4: Potential contacts and enemies of the player characters.
Cover art by John Zeleznik, 1989. DNA / DOA is the first published adventure for the near-future cyberpunk role-playing game Shadowrun, released by FASA in 1989. Written by Dave Arneson, the co-creator of Dungeons & Dragons, Stephan Wieck criticized it for being more like a D&D adventure than a modern high-tech cyberpunk scenario.
In 1996, this book was updated to the rules for the second edition of Shadowrun, resulting in a slightly smaller page count of 109 pages. In 1999, material was taken from this book, updated to the new rules for Shadowrun 3 , and then divided between Man & Machine (1999), and Cannon Companion (2000).
In the April 1990 edition of Dragon (Issue #156), Ken Rolston called this "good, gritty cyberpunk, well organized and entertaining, with a solid action-adventure story line." Rolston complimented the adventure for being broken into short and manageable episodes, and also for allowing enough leeway to allow for the players' "characterization and ...
Bug City is a 160-page softcover book that was designed by Robert Cruz, Tom Dowd, Mike Nystul, Diane Piron-Gelman, and Christopher Kubasik, with interior art by Jim Nelson, Tom Baxa, Peter Bergting, Joel Biske, Earl Geier, Jeff Laubenstein, Larry MacDougall, and Jeff Miracola, and cover art by Rick Berry and Mike Nielsen.
It's a very good sourcebook and it takes the magic system of Shadowrun far beyond what is offered by other role-playing games (except perhaps Ars Magica). Unfortunately, with this new, incredibly vast magic system, come a lot of rules to digest." [2] In the November 1992 edition of Dragon (Issue #187), Allen Varney wrote, "The book amazes me ...