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  2. Astarion - Wikipedia

    en.wikipedia.org/wiki/Astarion

    As a rogue, Astarion wears light armor and is proficient with several bladed weapons, including daggers, rapiers and longswords, as well as longbows and crossbows.. Astarion is skilled in acrobatics, deception, perception, performance, persuasion, sleight of hand, and stealth, making him well-suited to several tasks, including picking locks and disarming traps, which are invaluable early on in ...

  3. Baldur's Gate 3 - Wikipedia

    en.wikipedia.org/wiki/Baldur's_Gate_3

    Baldur's Gate 3 is a role-playing video game with single-player and cooperative multiplayer elements. Players can create one or more characters and form a party along with a number of pre-generated characters to explore the game's story.

  4. Intimidation - Wikipedia

    en.wikipedia.org/wiki/Intimidation

    Acted intimidation in professional wrestling. Intimidation is a behaviour and legal wrong which usually involves deterring or coercing an individual by threat of violence. [1] [2] It is in various jurisdictions a crime and a civil wrong . Intimidation is similar to menacing, coercion, terrorizing [3] and assault in the traditional sense. [note 1]

  5. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    A lawful evil character sees a well-ordered system as being necessary to fulfill their own personal wants and needs, using these systems to further their power and influence. Examples of this alignment include tyrants, devils, corrupt officials, undiscriminating mercenary types who have a strict code of conduct, blue dragons, and hobgoblins ...

  6. Compliance gaining - Wikipedia

    en.wikipedia.org/wiki/Compliance_gaining

    Compliance gaining and persuasion are related; however, they are not one and the same. Changes in attitudes and beliefs are often the goal in persuasion; compliance gaining seeks to change the behavior of a target. It is not necessary to change a person's attitude or beliefs to gain compliance.

  7. Coercion - Wikipedia

    en.wikipedia.org/wiki/Coercion

    The threat of further harm may also lead to the acquiescence of the person being coerced. The concepts of coercion and persuasion are similar, but various factors distinguish the two. These include the intent, the willingness to cause harm, the result of the interaction, and the options available to the coerced party.

  8. Identification in Burkean rhetoric - Wikipedia

    en.wikipedia.org/wiki/Identification_in_Burkean...

    Burke himself states that "identification" is more important for the work than persuasion, traditionally associated with rhetoric. [1] Burke suggests that whenever someone attempts to persuade, identification occurs: one party must "identify" with another. That is, the one who becomes persuaded sees that one party is like another in some way.

  9. Virginia v. Black - Wikipedia

    en.wikipedia.org/wiki/Virginia_v._Black

    Virginia v. Black, 538 U.S. 343 (2003), was a landmark decision of the Supreme Court of the United States in which the Court held, 5–4, that any state statute banning cross burning on the basis that it constitutes prima facie evidence of intent to intimidate is a violation of the First Amendment to the Constitution.