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  2. PC bang - Wikipedia

    en.wikipedia.org/wiki/PC_bang

    A PC bang (Korean: PC방; lit. PC room) is a type of internet cafe or LAN gaming center in South Korea.Patrons can use computers, often to play video games in person with friends, for an hourly fee.

  3. South Korean web culture - Wikipedia

    en.wikipedia.org/wiki/South_Korean_web_culture

    Cyberculture in South Korea is more like a virtual community culture than anything else. Most of the Internet users are in the 13–50 age range [citation needed]. People often access the Internet through cyber cafes (Korean: PC방; PC bang). Most of the activities are targeted to teenagers and college students.

  4. Neowiz MUCA - Wikipedia

    en.wikipedia.org/wiki/Neowiz_MUCA

    Neowiz MUCA or Neowiz Music Cafe (formerly known as Pentavision and Pentavision Studio) is a South Korean recording studio and video game developer. The team are developers for the DJMax series and TapSonic series.

  5. Internet café - Wikipedia

    en.wikipedia.org/wiki/Internet_café

    In South Korea, Internet cafés are called PC bangs. [35] They are ubiquitous in South Korean cities, numbering over 20,000. [36] PC bangs mostly cater to online game playing for the younger generation. On average and mode, use of a PC bang computer is priced at around 1,000 won per hour (about $0.88 USD).

  6. Category:Video games developed in South Korea - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games...

    Pages in category "Video games developed in South Korea" The following 200 pages are in this category, out of approximately 276 total. This list may not reflect recent changes .

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  8. Video games in South Korea - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_South_Korea

    The video game industry makes up a significant share of South Korea's GDP. [27] It is estimated that the game market pulls in approximately 5 billion dollars annually along with the millions of dollars that are also traded in illegal gambling and betting that stimulates South Korea's informal economy. [27] Due to the huge popularity of e-sports ...

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