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  2. Wikipedia : Tools/User interaction investigations

    en.wikipedia.org/.../User_interaction_investigations

    Screenshot of the Interaction Timeline. Interaction Timeline shows a chronological history of two users' across pages where they both made edits. Enter two usernames and a wiki, and the Interaction Timeline will display a chronologic list of edits made by the two specified users on pages where both users have edited.

  3. Questionnaire for User Interaction Satisfaction - Wikipedia

    en.wikipedia.org/wiki/Questionnaire_for_User...

    The Questionnaire For User Interaction Satisfaction (QUIS) is a tool developed to assess users' subjective satisfaction with specific aspects of the human-computer interface. It was developed in 1987 by a multi-disciplinary team of researchers at the University of Maryland Human–Computer Interaction Lab .

  4. Wikipedia : Editor Interaction Analyzer

    en.wikipedia.org/wiki/Wikipedia:Editor...

    For wider and other interaction analysis, see: Wikipedia:Tools#User interaction analysis Topics referred to by the same term This page is a list of project pages associated with the same title or shortcut.

  5. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    User experience (UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility, ease of use, and efficiency. Improving user experience is important to most companies, designers, and creators when creating and refining products because negative user experience can diminish the use of ...

  6. Fur Affinity - Wikipedia

    en.wikipedia.org/wiki/Fur_Affinity

    Fur Affinity [2] (also written as FurAffinity) is a furry-centric art community that hosts artwork, literature, photography, and audio recordings. It was launched in 2005 by a pseudonymous individual using the moniker "Alkora" and was owned by Sean "Dragoneer" Piche through his limited liability corporation Ferrox Art from 2007 until 2015 when it was purchased by virtual world platform IMVU ...

  7. Principle of least astonishment - Wikipedia

    en.wikipedia.org/wiki/Principle_of_least...

    A textbook formulation is: "People are part of the system. The design should match the user's experience, expectations, and mental models." [13]The principle aims to leverage the existing knowledge of users to minimize the learning curve, for instance by designing interfaces that borrow heavily from "functionally similar or analogous programs with which your users are likely to be familiar". [2]

  8. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design is a conceptual design discipline rooted in human factors and ergonomics.This field, since the late 1940s, has focused on the interaction between human users, machines, and contextual environments to design systems that address the user's experience. [4]

  9. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    The Pattern Languages of Programming Conference (annual, 1994—) proceedings includes many examples of domain-specific patterns. Applying a pattern language approach to interaction design was first suggested in Norman and Draper's book User Centered System Design (1986). The Apple Computer's Macintosh Human Interface Guidelines also quotes ...