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Canvas GFX's origins date back to 1986. The original idea for Canvas came from Jorge Miranda, Manuel Menendez, and Joaquin DeSoto, the founders of Deneba Systems Inc. of Miami Florida, for Apple's Macintosh computers—part of the wave of programs that made the desktop publishing revolution.
But because Version 2.0 did not address test-level issues and was not compatible with Version 1, and because 2.1 was still under development, adoption of Version 2 was retarded. This was compounded in 2009 when IMS GLC withdrew the Version 2.1 draft and advised the user community that the only version "fully endorsed" by IMS GLC was 1.2.1, in ...
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The engine uses Direct3D on Windows, UWP, and Xbox One; OpenGL on macOS and Linux; OpenGL ES on Android and iOS, WebGL or 2d canvas on HTML5, and proprietary APIs on consoles. The engine's primary element is an IDE with built-in editors for raster graphics, level design , scripting, paths , and shaders ( GLSL or HLSL ). [ 7 ]
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QANDA (stands for 'Q and A') is an AI-based learning platform developed by Mathpresso Inc., a South Korea-based education technology company. Its best known feature is a solution search, which uses optical character recognition technology to scan problems and provide step-by-step solutions and learning content.
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openCanvas is a raster graphics software developed and published by PGN Corp. It was originally released as freeware in 2000, [2] but moved to a shareware model starting with version 2. [3]