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  2. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized.

  3. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    The first step for a hierarchical path planner is to divide the map into smaller sub-maps. Each cluster has a size of 300x200 nodes. The number of clusters overall is 10x10=100. In the newly created graph the amount of nodes is small, it is possible to navigate between the 100 clusters, but not within the detailed map.

  4. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    From a dynamic programming point of view, Dijkstra's algorithm is a successive approximation scheme that solves the dynamic programming functional equation for the shortest path problem by the Reaching method. [33] [34] [35] In fact, Dijkstra's explanation of the logic behind the algorithm: [36] Problem 2.

  5. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    The algorithm described so far only gives the length of the shortest path. To find the actual sequence of steps, the algorithm can be easily revised so that each node on the path keeps track of its predecessor. After this algorithm is run, the ending node will point to its predecessor, and so on, until some node's predecessor is the start node.

  6. Map (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Map_(mathematics)

    A map is a function, as in the association of any of the four colored shapes in X to its color in Y. In mathematics, a map or mapping is a function in its general sense. [1] These terms may have originated as from the process of making a geographical map: mapping the Earth surface to a sheet of paper. [2]

  7. Logic of graphs - Wikipedia

    en.wikipedia.org/wiki/Logic_of_graphs

    The fixed point of a logical formula can be constructed in polynomial time, by an algorithm that repeatedly adds tuples to the set of values for which the predicate is true until reaching a fixed point, so deciding whether a graph models a sentence in this logic can always be decided in polynomial time.

  8. Calculus of variations - Wikipedia

    en.wikipedia.org/wiki/Calculus_of_Variations

    Functions that maximize or minimize functionals may be found using the Euler–Lagrange equation of the calculus of variations. A simple example of such a problem is to find the curve of shortest length connecting two points. If there are no constraints, the solution is a straight line between the points. However, if the curve is constrained to ...

  9. Duality (projective geometry) - Wikipedia

    en.wikipedia.org/wiki/Duality_(projective_geometry)

    This correlation would also map a line determined by two points (a 1, b 1, c 1, d 1) and (a 2, b 2, c 2, d 2) to the line which is the intersection of the two planes with equations a 1 x + b 1 y + c 1 z + d 1 w = 0 and a 2 x + b 2 y + c 2 z + d 2 w = 0. The associated sesquilinear form for this correlation is: φ(u, x) = u H ⋅ x P = u 0 x 0 ...