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Blender – Computer graphics software featuring modeling, sculpting, texturing, rigging, simulation, rendering, camera tracking, video editing, and compositing. MakeHuman. OpenFX – Modeling and animation software with a variety of built-in post processing effects. Seamless3d – Node-driven 3D modeling software.
List of programming languages. This is an index to notable programming languages, in current or historical use. Dialects of BASIC, esoteric programming languages, and markup languages are not included. A programming language does not need to be imperative or Turing-complete, but must be executable and so does not include markup languages such ...
OpenCL (extension of C and C++ to use the GPU and parallel extensions of the CPU) OptimJ (extension of Java with language support for writing optimization models and powerful abstractions for bulk data processing) Perl. Pike. PowerShell. Python (embedded in Maya, Blender, and other 3-D animation packages) Rexx.
C++ Programming at Wikibooks. C++ ( / ˈsiː plʌs plʌs /, pronounced " C plus plus " and sometimes abbreviated as CPP) is a high-level, general-purpose programming language created by Danish computer scientist Bjarne Stroustrup.
Generic Image Library. Generic Image Library ( GIL ), is an open source generic programming library created by Adobe Systems for image-related programming. It was accepted to the Boost C++ Libraries in November 2006 and is included in Boost's latest official release. [1] [2]
Overview. The C++ Standard Library provides several generic containers, functions to use and manipulate these containers, function objects, generic strings and streams (including interactive and file I/O), support for some language features, and functions for common tasks such as finding the square root of a number.
Library (computing) Illustration of an application which uses libvorbisfile to play an Ogg Vorbis file. In computer science, a library is a collection of read-only resources that is leveraged during software development to implement a computer program . Historically, a library consisted of subroutines (generally called functions today).
The Computer Language Benchmarks Game site warns against over-generalizing from benchmark data, but contains a large number of micro-benchmarks of reader-contributed code snippets, with an interface that generates various charts and tables comparing specific programming languages and types of tests. [55]