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OBS Studio is a free and open-source app for screencasting and live streaming. Written in C / C++ and built with Qt, OBS Studio provides real-time capture, scene composition, recording, encoding, and broadcasting via Real-Time Messaging Protocol (RTMP), HLS, SRT, RIST or WebRTC. It can stream videos to any RTMP-supporting destination, including ...
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In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world.Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required.
RFC 8216. HTTP Live Streaming (also known as HLS) is an HTTP -based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers. As of 2022, an annual video industry survey has consistently ...
Olympic Broadcasting Services S.L. (OBS) is a limited liability company which was established by the International Olympic Committee in 2001 in order to serve as the Host Broadcaster organisation for all Olympic Games, Paralympic Games, Olympic Winter Games and Youth Olympic Games, maintaining the standards of Olympic broadcasting between each edition. [1]
On-set virtual production. On-set virtual production ( OSVP) [a] is an entertainment technology for television and film production in which LED panels are used as a backdrop for a set, on which video or computer-generated imagery can be displayed in real-time. The use of OSVP became widespread after its use in the first season of The ...
360-degree videos, also known as surround video, [ 1] or immersive videos[ 2] or spherical videos, [ 3] are video recordings where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras. The term 360x180 can be used to indicate 360° of azimuth and 180° from nadir to zenith.
Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles.