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Raster graphic image. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).
Artweaver supports most common file formats, such as BMP, GIF, JPEG, PCX, TGA, TIFF, PNG, PSD, although the BMP, GIF, JPEG, and PNG formats do not have layer support. The program also has standard image editing tools like gradient, crop, fill and selection tools (including lasso and magic wand), and pen tablet support.
This is the standard blend mode which uses the top layer alone, [3] without mixing its colors with the layer beneath it: [example needed] (,) =where a is the value of a color channel in the underlying layer, and b is that of the corresponding channel of the upper layer.
GIMP with a GUI similar to Adobe Photoshop Scott Moschella 2.2.11 2006 (dead/discontinued) Free GPL-2.0-or-later: GNU Paint: Free and open-source raster graphics editor for GTK 2 Andy Tai September 10, 2007: 0.3.3 [10] 2007-09-10 (dead/discontinued) Free GPL-3.0-or-later: GrafX2: GrafX2 with a GUI similar to Deluxe Paint
Raster images include digital photos. A raster image is made up of rows and columns of dots, called pixels, [1] [2] and is generally more photo-realistic. This is the standard form for digital cameras; whether it be a .raw file or .jpg file, the concept is the same. The image is represented pixel by pixel, like a microscopic jigsaw puzzle.
Layers were introduced in Western markets by Fauve Matisse (later Macromedia xRes), [2] [better source needed] and then available in Adobe Photoshop 3.0, in 1994, which lead to wide-spread adoption. In vector image editors that support animation, layers are used to further enable manipulation along a common timeline for the animation; in SVG ...
PhotoLine edits and composes multi-layer raster and vector images with deep support for masking and alpha compositing and with full color management. Editing and color management in PhotoLine is mostly non-destructive. Image data in layers is preserved without loss of information regardless of the document's image mode or layer transformation.
A likely work-around is the optional storage of a redundant extra layer containing the fully rendered pixel data as seen after all image processing, or possibly a lower-resolution snapshot of it suitable for previewing and thumbnailing. Different implementations levels might be defined, like, tiny, simple, small, normal, full and custom.