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  2. Digital compositing - Wikipedia

    en.wikipedia.org/wiki/Digital_compositing

    Performing alpha blending is an expensive operation if performed on an entire image or 3D scene. If this operation has to be done in real time video games, there is an easy trick to boost performance. c out = α f in + (1 − α) b in c out = α f in + b in − α b in c out = b in + α (f in − b in)

  3. Order-independent transparency - Wikipedia

    en.wikipedia.org/wiki/Order-independent_transparency

    For a correct result, surfaces must be blended from farthest to nearest or nearest to farthest, depending on the alpha compositing operation, over or under. Ordering may be achieved by rendering the geometry in sorted order, for example sorting triangles by depth, but can take a significant amount of time, not always produce a solution (in the ...

  4. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite .

  5. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Comparison of soft light blend modes. Soft light is most closely related to Overlay and is only similar to Hard Light by name. Applying pure black or white does not result in pure black or white. [example needed] There are a variety of different methods of applying a soft light blend. [5]

  6. Headlamp - Wikipedia

    en.wikipedia.org/wiki/Headlamp

    Modern headlamps are electrically operated, positioned in pairs, one or two on each side of the front of a vehicle. A headlamp system is required to produce a low and a high beam, which may be produced by multiple pairs of single-beam lamps or by a pair of dual-beam lamps, or a mix of single-beam and dual-beam lamps.

  7. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world. Tessellation is used to generate an object mesh from a heightmap and normal map, creating greater detail.

  8. Alpha to coverage - Wikipedia

    en.wikipedia.org/wiki/Alpha_to_coverage

    Alpha to coverage [1] [2] [3] is a multisampling computer graphics technique, that replaces alpha blending with a coverage mask. This achieves order-independent transparency for when anti-aliasing or semi-transparent textures are used. This particular technique is useful for situations where dense foliage or grass must be rendered in a video ...

  9. Parabolic aluminized reflector - Wikipedia

    en.wikipedia.org/wiki/Parabolic_aluminized_reflector

    Between 1940 and 1956, all U.S. cars had to have two 7-inch (178 mm) round headlamps with dual filaments, so each lamp provided both a high and a low beam light distribution. In 1957, a system of four sealed-beam headlamps—two per side, of 5 + 3 / 4 inches (146 mm) diameter, was allowed in some U.S. states. The following year in 1958, all ...

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