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  2. RGBA color model - Wikipedia

    en.wikipedia.org/wiki/RGBA_color_model

    In computer graphics, pixels encoding the RGBA color space information must be stored in computer memory (or in files on disk). In most cases four equal-sized pieces of adjacent memory are used, one for each channel, and a 0 in a channel indicates black color or transparent alpha, while all-1 bits indicates white or fully opaque alpha.

  3. ICO (file format) - Wikipedia

    en.wikipedia.org/wiki/ICO_(file_format)

    The CUR file format is an almost identical image file format for non-animated cursors in Microsoft Windows. The only differences between these two file formats are the bytes used to identify them and the addition of a hotspot in the CUR format header; the hotspot is defined as the pixel offset (in x,y coordinates) from the top-left corner of ...

  4. Netpbm - Wikipedia

    en.wikipedia.org/wiki/Netpbm

    Netpbm (formerly Pbmplus) is an open-source package of graphics programs and a programming library. It is used mainly in the Unix world, where one can find it included in all major open-source operating system distributions, but also works on Microsoft Windows, macOS, and other operating systems.

  5. BMP file format - Wikipedia

    en.wikipedia.org/wiki/BMP_file_format

    In version 2.1.4 FFmpeg supported (in its own terminology) the BMP pixel formats bgra, bgr24, rgb565le, rgb555le, rgb444le, rgb8, bgr8, rgb4_byte, bgr4_byte, gray, pal8, and monob; i.e., bgra was the only supported pixel format with transparency. [24] Example 1 of a 2×2 pixel bitmap, with 24 bits/pixel encoding

  6. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Example image prior to compression Detail from example image, after compression at 8, 3.56 and 2 bits/pixel. The method of compression is an evolution of Color Cell Compression with features including numerous closely spaced fractional bit rates, multiple color formats, support for high-dynamic-range (HDR) textures, and real 3D texture support.

  7. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    There are five variations of the S3TC algorithm (named DXT1 through DXT5, referring to the FourCC code assigned by Microsoft to each format), each designed for specific types of image data. All convert a 4×4 block of pixels to a 64- bit or 128-bit quantity, resulting in compression ratios of 6:1 with 24-bit RGB input data or 4:1 with 32-bit ...

  8. Truevision TGA - Wikipedia

    en.wikipedia.org/wiki/Truevision_TGA

    If the pixel depth is 16 bits, the topmost bit is reserved for transparency. For a pixel depth of 24 bits, each pixel is stored with 8 bits per color. A 32-bit pixel depth defines an additional 8-bit alpha channel. Image type 3 and 11: The image data is a direct representation of grayscale data. The pixel depth is 8 bits for images of this type.

  9. Binary image - Wikipedia

    en.wikipedia.org/wiki/Binary_image

    A binary image format is often used in contexts where it is important to have a small file size for transmission or storage, or due to color limitations on displays or printers. It also has technical and artistic applications, for example in digital image processing and pixel art .