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Each year, high school athletes sustain 300,000 head injuries, of which 90% are concussions. [40] By the start of high school, 53% of athletes will have already suffered a concussion, but fewer than 50% of them say anything because they are concerned they will be removed from play.
According to the most recent NCAA Student-Athlete Health and Wellness Study, up to 44 percent of student-athletes report experiencing mental health symptoms on a daily basis. Women, BIPOC, and ...
The health issues of youth sports are concerns regarding the health and wellbeing of young people between the ages of 6 and 18 who participate in an organized sport. Given that these athletes are physically and mentally underdeveloped, they are particularly susceptible to heat illness, eating disorders and injury; sufficiently severe conditions ...
The Global Scavenger Hunt originally called GreatEscape, was created by William D. Chalmers in 1999 and launched in 2000. [5] Inspired by his 1989 participation in an around-the-world race called the HumanRace, [6] Chalmers, and his travel companion, Andy J. Valvur, [7] won the one-off event collecting the $20,000 first place prize money in 17 ...
The champion Olympic swimmer is a prominent advocate for mental health, frequently sharing his struggles with anxiety and depression. "Therapy saved my life," Phelps declared in a 2022 interview ...
AFH engaged athletes in LMAS initiatives throughout the year and connected AFH athletes to activities related to health, physical fitness, and positive youth development. In 2010, Athletes for Hope was awarded a $2 million grant by the Kellogg Foundation. This grant will be used to fund two new programs: Causeway and Good Game.
Colin Kaepernick's national anthem protest is the latest in a long line of athletes protesting social injustice. Looking back at the 10 biggest social justice protests by athletes over the last 20 ...
The Scholar's Scavenge is a scavenger hunt exclusively at Global Rounds and the ToC, first taking place in 2009 in Singapore. [citation needed] Students are teamed up randomly and given tasks. At least one person in the team takes photos and videos in order to show completion of the tasks.