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In computing, keyboard interrupt may refer to: A special case of signal (computing) , a condition (often implemented as an exception) usually generated by the keyboard in the text user interface A hardware interrupt generated when a key is pressed or released, see keyboard controller (computing)
In particular, the POSIX specification and the Linux man page signal (7) require that all system functions directly or indirectly called from a signal function are async-signal safe. [6] [7] The signal-safety(7) man page gives a list of such async-signal safe system functions (practically the system calls), otherwise it is an undefined behavior ...
The actual logic is contained in event-handler routines. These routines handle the events to which the main program will respond. For example, a single left-button mouse-click on a command button in a GUI program may trigger a routine that will open another window, save data to a database or exit the application.
IRQ 1 – keyboard on PS/2 port (cannot be changed) IRQ 2 – 8259 interrupt controller; cascaded signals from IRQs 8–15; IRQ 3 – serial port controller for serial port 2 (shared with serial port 4, if present) IRQ 4 – serial port controller for serial port 1 (shared with serial port 3, if present) IRQ 5 – parallel port 3 or ISA sound card
FIQs are specific to the ARM architecture, which supports two types of interrupts; FIQs for fast, low-latency interrupt handling, and standard interrupt requests (IRQs), for more general interrupts. [1] [2] An FIQ takes priority over an IRQ in an ARM system. Only one FIQ source at a time is supported.
In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available. Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a ...
In computing, a keyboard controller is a device that interfaces a keyboard to a computer. Its main function is to inform the computer when a key is pressed or released. When data from the keyboard arrives, the controller raises an interrupt (a keyboard interrupt) to allow the CPU to handle the input.
For example, pressing a key on a computer keyboard, [1] or moving the mouse, triggers interrupts that call interrupt handlers which read the key, or the mouse's position, and copy the associated information into the computer's memory. [2] An interrupt handler is a low-level counterpart of event handlers.