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A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.
The benchmark was developed and published by UNIGINE Company in 2009. The main purpose of software is performance and stability testing for GPUs. Users can choose a workload preset, Basic or Extreme, or set the parameters by custom. The benchmark 3D scene is a steampunk-style city on flying islands in the middle of the clouds.
PCMark is a computer benchmark tool developed by UL (formerly Futuremark) to test the performance of a PC at the system and component level.In most cases, the tests in PCMark are designed to represent typical home user workloads.
A set of benchmarks allows you to test: memory read — tests the speed of data transfer from RAM to the processor. memory write — tests the speed of data transfer from the processor to RAM. memory copy — tests the speed of data transfer from one memory cell to another via the processor's cache.
Geekbench began as a benchmark for Mac OS X and Windows, [3] and is now a cross-platform benchmark that supports macOS, Windows, Linux, Android and iOS. [4] In version 4, Geekbench started measuring GPU performance in areas such as image processing and computer vision. [5] In version 5, Geekbench dropped support for IA-32. [6]
3DMark is a computer benchmarking tool created and developed by UL (formerly Futuremark), to determine the performance of a computer's 3D graphic rendering and CPU workload processing capabilities. Running 3DMark produces a 3DMark score, with higher numbers indicating better performance.
Benchmarking is usually associated with assessing performance characteristics of computer hardware, e.g., the floating point operation performance of a CPU, but there are circumstances when the technique is also applicable to software. Software benchmarks are, for example, run against compilers or database management systems.
The Whetstone benchmark is a synthetic benchmark for evaluating the performance of computers. [1] It was first written in ALGOL 60 in 1972 at the Technical Support Unit of the Department of Trade and Industry (later part of the Central Computer and Telecommunications Agency) in the United Kingdom.