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  2. Software prototyping - Wikipedia

    en.wikipedia.org/wiki/Software_prototyping

    Software prototyping is the activity of creating prototypes of software applications, i.e., incomplete versions of the software program being developed. It is an activity that can occur in software development and is comparable to prototyping as known from other fields, such as mechanical engineering or manufacturing .

  3. Paper prototyping - Wikipedia

    en.wikipedia.org/wiki/Paper_prototyping

    Paper prototyping of a website interface. In human–computer interaction, paper prototyping is a widely used method in the user-centered design process, a process that helps developers to create software that meets the user's expectations and needs – in this case, especially for designing and testing user interfaces.

  4. The Mythical Man-Month - Wikipedia

    en.wikipedia.org/wiki/The_Mythical_Man-Month

    Brooks discusses several causes of scheduling failures. The most enduring is his discussion of Brooks's law: Adding manpower to a late software project makes it later. Man-month is a hypothetical unit of work representing the work done by one person in one month; Brooks's law says that the possibility of measuring useful work in man-months is a myth, and is hence the centerpiece of the book.

  5. Design prototyping - Wikipedia

    en.wikipedia.org/wiki/Design_prototyping

    However, one of the first documented uses of the term prototyping linked to a design process appears in 1983 in A systematic look at prototyping [2] in the field of information systems and software development. The work of Floyd was inspired by the discussions among the scholars who were preparing the Working Conference on Prototyping.

  6. Software development process - Wikipedia

    en.wikipedia.org/wiki/Software_development_process

    In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management .

  7. Prototype pattern - Wikipedia

    en.wikipedia.org/wiki/Prototype_pattern

    The prototype design pattern describes how to solve such problems: Define a Prototype object that returns a copy of itself. Create new objects by copying a Prototype object. This enables configuration of a class with different Prototype objects, which are copied to create new objects, and even more, Prototype objects can be added and removed at ...

  8. Broadcom forecasts Q1 revenue above estimates on strong AI ...

    www.aol.com/news/broadcom-forecasts-first...

    The infrastructure software segment grew 196% from a year earlier to $5.82 billion in the fourth quarter. The company reported fourth-quarter revenue of $14.05 billion, a jump of over 50% from a ...

  9. Programming in the large and programming in the small

    en.wikipedia.org/wiki/Programming_in_the_large...

    Programming in the small can also describe an approach to making a prototype software or where rapid application development is more important than stability or correctness. In computer science terms, programming in the small deals with short-lived programmatic behavior, often executed as a single ACID transaction and which allows access to ...