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  2. 256-bit computing - Wikipedia

    en.wikipedia.org/wiki/256-bit_computing

    Xbox 360 was the first high-definition gaming console to utilize the ATI Technologies 256-bit GPU Xenos [2] before the introduction of the current gaming consoles especially Nintendo Switch. Some buses on the newer System on a chip (e.g. Tegra developed by Nvidia) utilize 64-bit, 128-bit, 256-bit, or higher.

  3. GeForce 256 - Wikipedia

    en.wikipedia.org/wiki/GeForce_256

    The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.

  4. 128-bit computing - Wikipedia

    en.wikipedia.org/wiki/128-bit_computing

    The DEC VAX supported operations on 128-bit integer ('O' or octaword) and 128-bit floating-point ('H-float' or HFLOAT) datatypes. Support for such operations was an upgrade option rather than being a standard feature. Since the VAX's registers were 32 bits wide, a 128-bit operation used four consecutive registers or four longwords in memory.

  5. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Integrated graphics chip moved from motherboard into the processor. Improved gaming performance; Can access CPU's cache; Each EU has a 128-bit wide FPU that natively executes eight 16-bit or four 32-bit operations per clock cycle. [20] Hierarchical-Z compression and fast Z clear [21]

  6. AVX-512 - Wikipedia

    en.wikipedia.org/wiki/AVX-512

    The wider than 128-bit variations of the instruction perform the same operation on each 128-bit portion of input registers, but they do not extend it to select quadwords from different 128-bit fields (the meaning of imm8 operand is the same: either low or high quadword of the 128-bit field is selected).

  7. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998.

  8. Matrox G400 - Wikipedia

    en.wikipedia.org/wiki/Matrox_G400

    Further speculation included a memory controller that could support DDR SDRAM and DDR FC-RAM, DirectX 8.0 compliance, and a faster version running at 250 MHz. These specifications are somewhat reminiscent of Matrox Parhelia, in that Parhelia is a 4 pipeline DirectX 8 GPU with 4 texture units per pipeline.

  9. Intel Xe - Wikipedia

    en.wikipedia.org/wiki/Intel_Xe

    On November 11, 2020 Intel launched the H3C XG310 data center GPU consisting of four DG1 GPUs with 32 GB of LPDDR4X memory on a single-slot PCIe card. [50] [51] Each GPU is connected to 8 GB of memory over a 128-bit bus and the card uses a PCIe 3.0 x16 connection to the rest of the system. The GPUs use the Xe-LP (Gen 12.1) architecture.