Search results
Results from the WOW.Com Content Network
In 1980, Games Workshop acquired the rights from Hayes and revised the game, simplifying the rules, removing hydrogen bombs, reducing the number of players to 4, allowing radioactive areas to be cleaned, and cutting the board map in half (eliminating Eastern Europe). This revised game was released as Apocalypse: The Game of Nuclear Devastation. [3]
Hayes republished the game in 1978 in a blue box. In 1980, Games Workshop acquired the rights from Hayes and revised the game, simplifying the rules, reducing the number of players to 4, removing hydrogen bombs, allowing irradiated areas to be cleaned up, and cutting the board map in half (eliminating Eastern Europe).
The games had the United States striking back, which resulted in all-out nuclear Armageddon, with more than half a billion people killed, leaving a great part of the northern hemisphere uninhabitable. This strategy scared everyone and was abandoned. [12] The results of the game were disturbing to all of those involved.
The game was originally released as a boxed game, while the expansion, Chaos Attacks focused on the first war for Armageddon that takes place 300 years before Ghazghkull made his first foray into the Armageddon system. Both games were later released for free in pdf format by Games Workshop to promote their 3rd War for Armageddon Warhammer ...
An action-adventure first-person shooter game standalone sequel of Far Cry 5, set 17 years after the events of Far Cry 5, where the nuclear exchange known as "the Collapse" devastated the world, survivors attempt to rebuild the community in Hope County. Their efforts are however threatened by the Highwaymen, a roving band of organized bandits ...
Skip to main content. Sign in. Mail
Risk 2210 A.D. is a 2–5 player board game by Avalon Hill that is a futuristic variant of the classic board game Risk. Risk 2210 A.D. was designed by Rob Daviau and Craig Van Ness and first released in 2001. In 2002, it won the Origins Award for "Best Science Fiction or Fantasy Board Game of 2001". [1]
Computer Gaming World reviewed the game and stated that "Armour-Geddon does much to recommend itself to anyone looking for a well-balanced sim." 1992 and 1994 surveys of science fiction games in Computer Gaming World gave it two of five stars, writing that "it can be fun, but resembles a Chinese take-out restaurant, i.e. a half-hour later, you are hungry for something with substance".