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  2. Delaunay refinement - Wikipedia

    en.wikipedia.org/wiki/Delaunay_refinement

    A triangle is considered poor-quality if it has a circumradius to shortest edge ratio larger than some prescribed threshold. Discovered by Jim Ruppert in the early 1990s, [4] "Ruppert's algorithm for two-dimensional quality mesh generation is perhaps the first theoretically guaranteed meshing algorithm to be truly satisfactory in practice." [5]

  3. Vertex normal - Wikipedia

    en.wikipedia.org/wiki/Vertex_normal

    Vertex normals of a dodecahedral mesh. In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a replacement to the true geometric normal of the surface. Commonly, it is computed as the normalized average of the surface normals of the faces that contain that ...

  4. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation continues to receive widespread attention, support and funding because the human-time to create a mesh dwarfs the time to set up and solve the calculation once the mesh is finished. This has always been the situation since numerical simulation and computer graphics were invented, because as computer hardware and simple equation ...

  5. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    When two cells in the Voronoi diagram share a boundary, it is a line segment, ray, or line, consisting of all the points in the plane that are equidistant to their two nearest sites. The vertices of the diagram, where three or more of these boundaries meet, are the points that have three or more equally distant nearest sites.

  6. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    In this algorithm, one recursively draws a line to split the vertices into two sets. The Delaunay triangulation is computed for each set, and then the two sets are merged along the splitting line. Using some clever tricks, the merge operation can be done in time O( n ) , so the total running time is O( n log n ) .

  7. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    A coarse mesh may provide an accurate solution if the solution is a constant, so the precision depends on the particular problem instance. One can selectively refine the mesh in areas where the solution gradients are high, thus increasing fidelity there. Accuracy, including interpolated values within an element, depends on the element type and ...

  8. Method of normals - Wikipedia

    en.wikipedia.org/wiki/Method_of_normals

    In calculus, the method of normals was a technique invented by Descartes for finding normal and tangent lines to curves. It represented one of the earliest methods for constructing tangents to curves. The method hinges on the observation that the radius of a circle is always normal to the circle itself. With this in mind Descartes would ...

  9. Adaptive mesh refinement - Wikipedia

    en.wikipedia.org/wiki/Adaptive_mesh_refinement

    Adaptive mesh refinement (AMR) changes the spacing of grid points, to change how accurately the solution is known in that region. In the shallow water example, the grid might in general be spaced every few feet—but it could be adaptively refined to have grid points every few inches in places where there are large waves.