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  2. Self-determination theory - Wikipedia

    en.wikipedia.org/wiki/Self-determination_theory

    Self-determination theory (SDT) is a macro theory of human motivation and personality regarding individuals' innate tendencies toward growth and innate psychological needs. It pertains to the motivation behind individuals' choices in the absence of external influences and distractions.

  3. Overjustification effect - Wikipedia

    en.wikipedia.org/wiki/Overjustification_effect

    Drawing directly on self-determination theory, these critics of gamification express concerns that gamified contexts such as foursquare might provide expected rewards for activities that do not adequately meet self-determination theory's three innate needs for intrinsic motivation—relatedness, autonomy, and competence—and therefore reduce ...

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Gamification in education has also raised concerns over inequity in the classroom. A lack of access to technology, students who do not like gaming, and students in large schools where the teachers do not know each student on an individual level may affect any educational benefit to come from gamification, and gamification may not be appropriate ...

  5. Determination - Wikipedia

    en.wikipedia.org/wiki/Determination

    Self-determination theory (SDT) is a theory of motivation and dedication towards an ambition. It focuses on the interplay between personalities and experiences in social contexts that results in motivations of both autonomous and controlled types.

  6. Social determinism - Wikipedia

    en.wikipedia.org/wiki/Social_determinism

    Social determinism is the theory that social interactions alone determine individual behavior (as opposed to biological or objective factors). [citation needed]A social determinist would only consider social dynamics like customs, cultural expectations, education, and interpersonal interactions as the contributing factors to shape human behavior.

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  8. Cognitive evaluation theory - Wikipedia

    en.wikipedia.org/wiki/Cognitive_Evaluation_Theory

    Cognitive evaluation theory (CET) [1] is a theory in psychology that is designed to explain the effects of external consequences on internal motivation.Specifically, CET is a sub-theory of self-determination theory that focuses on competence and autonomy while examining how intrinsic motivation is affected by external forces in a process known as motivational "crowding out."

  9. Digital self-determination - Wikipedia

    en.wikipedia.org/wiki/Digital_self-determination

    Digital self-determination is a multidisciplinary concept derived from the legal concept of self-determination and applied to the digital sphere, to address the unique challenges to individual and collective agency and autonomy arising with increasing digitalization of many aspects of society and daily life.