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  2. Getting Over It with Bennett Foddy - Wikipedia

    en.wikipedia.org/wiki/Getting_Over_It_with...

    Getting Over It with Bennett Foddy is a platform game developed by the titular Bennett Foddy. The game was released as part of the October 2017 Humble Monthly , on October 6, 2017, where it went on to be played by over 2.7 million players. [ 1 ]

  3. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    A compulsion loop, reward loop or core loop is a habitual chain of activities that a user may feel compelled to repeat. Typically, this loop is designed to create a neurochemical reward in the user such as the release of dopamine .

  4. Get Over It - Wikipedia

    en.wikipedia.org/wiki/Get_Over_It

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  5. Android Studio - Wikipedia

    en.wikipedia.org/wiki/Android_Studio

    Android Virtual Device to run and debug apps in the Android studio. Android Studio supports all the same programming languages of IntelliJ (and CLion) e.g. Java, C++, and with more extensions, such as Go; [20] and Android Studio 3.0 or later supports Kotlin, [21] and "Android Studio includes support for using a number of Java 11+ APIs without ...

  6. Bennett Foddy - Wikipedia

    en.wikipedia.org/wiki/Bennett_Foddy

    In Getting Over It with Bennett Foddy, the player-character ascends a mountain using only a rock climbing hammer. Foddy receiving the 2018 GDC Independent Games Festival Nuovo Award. His next game, GIRP (2011), is a rock climbing simulator in which the player presses keyboard keys assigned to rocks on a wall to flex and ascend its surface.

  7. Nier: Automata - Wikipedia

    en.wikipedia.org/wiki/Nier:_Automata

    Also to this end, the developers included mechanics that would allow both casual and experienced action gamers to enjoy the game. [44] It was the studio's first attempt at an open world; while its previous titles had used a story-driven linear structure, Nier: Automata has large environments that are linked with seamless transitions. Negishi ...

  8. Zero Escape - Wikipedia

    en.wikipedia.org/wiki/Zero_Escape

    An Escape section in Nine Hours, Nine Persons, Nine Doors.The player escapes rooms by solving puzzles, which involves finding and combining items. The gameplay of the series is divided into two types of segments: Novel sections – presented in a visual novel format in the first two games, [5] and as animated cutscenes in the third [36] – and Escape sections, which are escape-the-room ...

  9. RedLynx - Wikipedia

    en.wikipedia.org/wiki/RedLynx

    ] RedLynx started as a small independent game development studio, focusing on mobile and browser games. In the 2000s, RedLynx developed games for Nokia mobile phones, including N-Gage titles like Pathway to Glory, High Seize and Reset Generation. [5] The company originally operated under the name Punainen Ilves Laboratoriot (lit.