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Tommy Tallarico (born 1967 or 1968) [1] is an American video game music composer, sound designer, and television producer. Since the 1990s, he has helmed audio production for numerous video games through his self-titled company. [2]
Alberto José González Pedraza (born 29 July 1972) is a Spanish video game graphic artist, music composer, designer, producer, and co-founder of Bit Managers and Abylight, who has worked on a variety of titles, most notably games released by French video game publisher Infogrames. He has composed music for or worked on over 60 games, ranging ...
Timothy John Follin (born 19 December 1970) [1] is an English video game music composer, cinematographer, visual effects artist and game developer, who has written tracks for a variety of titles and home gaming systems, including the ZX Spectrum, Commodore 64, Amiga, Atari ST, Nintendo Entertainment System, Mega Drive, Super NES, Game Boy, Dreamcast, and PlayStation.
David Bergeaud was born in Paris. His father a successful stage director/choreographer and his mother Christine Nerac, a well known singer, raised him while on tour through much of Europe, the Middle East and East Africa.
It took over 555 musicians with sessions around Europe — including in Rome, Vienna, Venice, Switzerland and London — to put together the score for “Mission: Impossible – Dead Reckoning ...
Yuzo Koshiro (古代 祐三, Koshiro Yūzō, born December 12, 1967) is a Japanese composer and sound programmer. He is often regarded as one of the most influential innovators in chiptune and video game music, producing music in a number of genres including rock, jazz, symphonic, and various electronic genres such as house, electro, techno, trance, and hip hop.
While working at Bothtec as a part-time composer, Iwata composed his first piece in 1987, the ending theme to Bakusou Buggy Ippatsu Yarou. [2] Soon afterward he scored his first full game, Relics: Ankoku Yousai. [5] While at Bothec, Iwata met Hitoshi Sakimoto, who was a freelance composer working on games for the company while still in high ...
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