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At a point on the game map, the player can guide the protagonist to where a cauldron and hammer are located. Activating them puts the game into a side-view mode, challenging the player to move about scattered obstacles as in Getting Over It, with Bennett Foddy narrating atop about the folly of the exercise and meta-humor of the Easter egg. [16]
Getting Over It with Bennett Foddy was released in late 2017. The player is tasked with scaling a mountain as a man stuck inside a cauldron using only a hammer. Wired described the game as both "uproariously, darkly funny" and "challenging to the point of impossibility." [11] Foddy narrates the title on the topic of failure.
Bennett Foddy, QWOP 's creator, at Fondation Brocher in October 2009. QWOP was created in November 2008 by Bennett Foddy for his site Foddy.net, when Foddy was a deputy director and senior research fellow of the Programme on the Ethics of the New Biosciences, The Oxford Martin School, part of the University of Oxford.
Get Over It is a 2001 American teen comedy film loosely based on William Shakespeare's A Midsummer Night's Dream about a high school senior who desperately tries to win back his ex-girlfriend by joining the school play she and her new boyfriend are performing in, against the advice of friends.
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The game performed well on the Steam charts immediately on release. [5] Like with other rage games, A Difficult Game About Climbing became popular during a window on release as a livestreaming and Let's Play title on sites like Twitch and YouTube, [6] with content created by YouTubers such as Markiplier, IShowSpeed, and Northernlion helping to bring interest to the game.