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The simulation hypothesis proposes that what one experiences as the world is actually a simulated reality, such as a computer simulation in which we ourselves are constructs. [ 1 ] [ 2 ] There has been much debate over this topic in the philosophical discourse, and regarding practical applications in computing .
Other prominent examples of a simulated reality in fiction include The Truman Show (1998), in which a man realizes he is actually living in a massive television set in which actors take the role of real people, and The Thirteenth Floor (1999), a neo-noir film about a murder investigation related to a virtual reality world, in which doubts about ...
Simulated reality hypothesis. 24 languages. ... Download QR code; Wikidata item; Print/export Download as PDF; Printable version; In other projects
A cyberspace is sometimes defined as a networked virtual reality. [6] Simulated reality is a hypothetical virtual reality as truly immersive as the actual reality, enabling an advanced lifelike experience or even virtual eternity.
Permutation City is a 1994 science-fiction novel by Greg Egan that explores many concepts, including quantum ontology, through various philosophical aspects of artificial life and simulated reality. Sections of the story were adapted from Egan's 1992 short story "Dust", which dealt with many of the same philosophical themes. [ 1 ]
Download QR code; Print/export Download as PDF; Printable version; In other projects Wikidata item; Appearance. ... Pages in category "Films about simulated reality"
Simulation theory or Simulation Theory may refer to: Simulation theory of empathy, a theory in philosophy of mind about how people read others' actions and intentions; Simulation hypothesis, a theory that all of perceived reality is an artificial simulation; Simulation Theory, a 2018 album by Muse
Many science fiction books and films have imagined characters being "trapped in virtual reality" or entering into virtual reality. Laurence Manning's 1933 series of short stories, "The Man Who Awoke"—later a novel—describes a time when people ask to be connected to a machine that replaces all their senses with electrical impulses and, thus, live a virtual life chosen by them (à la The ...