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  2. Flea ruined Tarkov - Questions - Escape from Tarkov Forum

    forum.escapefromtarkov.com/topic/171983-flea-ruined-tarkov

    Tarkov has not been the same since Flea Market was implemented. It used to be a game where you go into a raid and find your resources. When you get out, you keep it or sell it to the traders. Fair ground, fair price. More players in raid looting for things. When flea first came out. It was okay.

  3. D fuel/ flea market - Game questions - Escape from Tarkov Forum

    forum.escapefromtarkov.com/topic/133397-d-fuel-flea-market

    205. Posted July 1, 2020 (edited) Fees are insane and honestly make 0 sense.Since the latest increase in fees,tarkov market has been HORRIBLE.D fuel goes for 200k fee is 240k .Price it for 90k fee is 50k sometimes even 80k .Need to know because you might as well just not sell ANYTHING on the flea market. Edited July 1, 2020 by Xynergize.

  4. Hideout ve Flea market hakkında - Escape from Tarkov Forum

    forum.escapefromtarkov.com/topic/105297-hideout-ve-flea-market-hakkında

    Öncelikle 0.12 yaması ile oyunun oynanabilirliğini artırdığınız için teşekküler. Performans artırma adına daha da iyi hale getirceğinizden eminim. Bir kaç sorum olucak. 1) Hideout hakkında türkçe bir rehber yayınlanıcak mı ? Türkçe dil desteği olsa daha iyi olur ama işte gelmedi bir türlü. 2) Fle...

  5. Add Resource Filter to Flea Market - Escape from Tarkov Forum

    forum.escapefromtarkov.com/topic/109837-add-resource-filter-to-flea-market

    This would help us remove empty containers and stop the idiocy in the flea market of players listing empty fuel containers for 50-80k and possibly tricking newer players into buying them thinking they were full. A Simple range in the filter options like the Items Condition filter would/could be tied to the resource of the item. Quote.

  6. Patch notes for 0.15.0.0 - Project news - Escape from Tarkov...

    forum.escapefromtarkov.com/topic/182464-patch-notes-for-01500

    Changed the availability of ammo on the Flea Market. Now all ammo with less than 42 penetration is allowed on the Flea Market, with a few exceptions; Increased the damage of 7.62x39, 5.45x39, 9x21 calibers; Slightly reduced the damage of some 5.56x45 caliber ammo. Technical changes Equipment clipping Implemented the anti-clipping system.

  7. flea market suggestion. - Suggestions - Escape from Tarkov Forum

    forum.escapefromtarkov.com/topic/156483-flea-market-suggestion

    you want to change the flea market and make it a better system this would be my personal choice. remove the idea of the fleamarket being a flea market. this wouldnt even exist in this type of world. instead i would place it as a work/hire exchange system. instead of placing up items for sale. you...

  8. lv15 flea market must be DELETED - Escape from Tarkov Forum

    forum.escapefromtarkov.com/topic/120907-lv15-flea-market-must-be-deleted/page/2

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  9. Flea market "barter value" proposition - Escape from Tarkov Forum

    forum.escapefromtarkov.com/topic/158982-flea-market-barter-value-proposition

    The current flea market gives money a lot more value than barters, this proposition would make looting more interesting, flea less OP. (please read the exemple° Proposition: Everything is "barter only", but:-When putting an item for sale, you can chose the prices/ required barters like currently.-Flea Barters are kept like currently

  10. Weapon Moding Opens Flea Market To Show All buy options for a...

    forum.escapefromtarkov.com/topic/137197-weapon-moding-opens-flea-market-to...

    Weapon Modding shows all optional parts compatible for an area, even when theyr not owned in stash (just) by adding a little shopping cart icon, in the existing drop down menu, when modding a area of the gun, it would show all the differents parts compatible in the flea and, for this area of the gun, (muzzle devices, barrels, handguards, mags, rails, and a so on)

  11. My feedback for PvE Mode - Escape from Tarkov Forum

    forum.escapefromtarkov.com/topic/181215-my-feedback-for-pve-mode

    TL;DR: the PvE mode is fun but is missing a lot to make it feel complete. Raid timers need to be reverted. AI is still really frustrating because either it's braindead or you're getting laser-beamed. AI spawns are broken. Sound is still broken. Mode needs some work and features to be more appealing.