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  2. Sewing machine - Wikipedia

    en.wikipedia.org/wiki/Sewing_machine

    Diagram of a modern sewing machine Animation of a modern sewing machine as it stitches. A sewing machine is a machine used to sew fabric and materials together with thread. Sewing machines were invented during the first Industrial Revolution to decrease the amount of manual sewing work performed in clothing companies.

  3. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...

  4. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    The CPUs in modern computers, video game consoles, and mobile devices are fast enough that bitmaps can be drawn into a frame buffer without special hardware assistance. Beyond that, GPUs can render vast numbers of scaled, rotated, anti-aliased , partially translucent, very high resolution images in parallel with the CPU.

  5. Machine embroidery - Wikipedia

    en.wikipedia.org/wiki/Machine_embroidery

    Machine embroidery is an embroidery process whereby a sewing machine or embroidery machine is used to create patterns on textiles. It is used commercially in product branding, corporate advertising, and uniform adornment.

  6. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    Most graphic hardware has internal support for blitting operations or sprite drawing. A co-processor dedicated to blitting is known as a Blitter chip. Classic 2D graphics chips and graphics processing units of the late 1970s to 1980s, used in 8-bit to early 16-bit, arcade games, video game consoles, and home computers, include:

  7. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Real-time rendering, including video game graphics, typically uses rasterization, but increasingly combines it with ray tracing and path tracing. [29]: 2 To enable realistic global illumination, real-time rendering often relies on pre-rendered ("baked") lighting for stationary objects.

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  9. Computer graphics (computer science) - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics...

    Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.