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  2. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia is utilized in various fields, including education, entertainment, communication, game design, and digital art, reflecting its broad impact on modern technology and media. Multimedia encompasses various types of content, each serving different purposes: Text - Fundamental to multimedia, providing context and information.

  3. Multimedia University Engineering Society Overseas Research ...

    en.wikipedia.org/wiki/Multimedia_University...

    Multimedia University Engineering Society Overseas Research Programme (MESCORP) was founded in 2002 by the former dean of the Faculty of Engineering (FOE), Ir. Professor Dato' Dr Chuah Hean Teik, under the patronage of the Chancellor YABhg. Siti Hasmah Mohamad Ali(Chancellor 2002-2012). Awards received:

  4. MPEG-7 - Wikipedia

    en.wikipedia.org/wiki/MPEG-7

    MPEG-7 is formally called Multimedia Content Description Interface. Thus, it is not a standard which deals with the actual encoding of moving pictures and audio, like MPEG-1 , MPEG-2 and MPEG-4 . It uses XML to store metadata , and can be attached to timecode in order to tag particular events, or synchronise lyrics to a song , for example.

  5. Electronic media - Wikipedia

    en.wikipedia.org/wiki/Electronic_media

    The primary electronic media sources familiar to the general public are video recordings, audio recordings, multimedia presentations, slide presentations, CD-ROM and online content. Most new media are in the form of digital media. However, electronic media may be in either analogue electronics data or digital electronic data format.

  6. Human-centered computing - Wikipedia

    en.wikipedia.org/wiki/Human-centered_computing

    The second is to consider human abilities. Participants involved in HCM production should be able to complete the activities during the production process. The field of Multimedia in Human-Centered Multimedia (HCM) is dedicated to the creation and development of various forms of media, including photography, audio recording, and remixing.

  7. Sound and music computing - Wikipedia

    en.wikipedia.org/wiki/Sound_and_music_computing

    Sound and music computing (SMC) is a research field that studies the whole sound and music communication chain from a multidisciplinary point of view. By combining scientific, technological and artistic methodologies it aims at understanding, modeling and generating sound and music through computational approaches.

  8. Software Engineering Notes - Wikipedia

    en.wikipedia.org/wiki/Software_Engineering_Notes

    The ACM SIGSOFT Software Engineering Notes (SEN) is published by the Association for Computing Machinery (ACM) for the Special Interest Group on Software Engineering (SIGSOFT). [1] It was established in 1976, and the first issue appeared in May 1976. [2] It provides a forum for informal articles and other information on software engineering.

  9. Tomislav Uzelac - Wikipedia

    en.wikipedia.org/wiki/Tomislav_Uzelac

    Tomislav Uzelac is the Croatian programmer who wrote an amp MPEG audio decoder that is considered to be the first successful software MP3 player. [1] Two students from the University of Utah, Justin Frankel and Dmitry Boldyrev adapted the decoder (which was originally written for Unix-like systems) to work on Windows and made it the MP3 decoding engine for the original version of Winamp (it ...