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  2. Oversampling and undersampling in data analysis - Wikipedia

    en.wikipedia.org/wiki/Oversampling_and_under...

    To then oversample, take a sample from the dataset, and consider its k nearest neighbors (in feature space). To create a synthetic data point, take the vector between one of those k neighbors, and the current data point. Multiply this vector by a random number x which lies between 0, and 1. Add this to the current data point to create the new ...

  3. Quine (computing) - Wikipedia

    en.wikipedia.org/wiki/Quine_(computing)

    A quine's output is exactly the same as its source code. A quine is a computer program that takes no input and produces a copy of its own source code as its only output. The standard terms for these programs in the computability theory and computer science literature are "self-replicating programs", "self-reproducing programs", and "self-copying programs".

  4. Duplicate code - Wikipedia

    en.wikipedia.org/wiki/Duplicate_code

    In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. [1]

  5. Bootstrapping (statistics) - Wikipedia

    en.wikipedia.org/wiki/Bootstrapping_(statistics)

    An example of the first resample might look like this X 1 * = x 2, x 1, x 10, x 10, x 3, x 4, x 6, x 7, x 1, x 9. There are some duplicates since a bootstrap resample comes from sampling with replacement from the data. Also the number of data points in a bootstrap resample is equal to the number of data points in our original observations.

  6. Sample space - Wikipedia

    en.wikipedia.org/wiki/Sample_space

    In probability theory, the sample space (also called sample description space, [1] possibility space, [2] or outcome space [3]) of an experiment or random trial is the set of all possible outcomes or results of that experiment. [4] A sample space is usually denoted using set notation, and the possible ordered outcomes, or sample points, [5] are ...

  7. Resampling (statistics) - Wikipedia

    en.wikipedia.org/wiki/Resampling_(statistics)

    The best example of the plug-in principle, the bootstrapping method. Bootstrapping is a statistical method for estimating the sampling distribution of an estimator by sampling with replacement from the original sample, most often with the purpose of deriving robust estimates of standard errors and confidence intervals of a population parameter like a mean, median, proportion, odds ratio ...

  8. Replication (statistics) - Wikipedia

    en.wikipedia.org/wiki/Replication_(statistics)

    In engineering, science, and statistics, replication is the process of repeating a study or experiment under the same or similar conditions to support the original claim, which is crucial to confirm the accuracy of results as well as for identifying and correcting the flaws in the original experiment. [1]

  9. Sample complexity - Wikipedia

    en.wikipedia.org/wiki/Sample_complexity

    A high sample complexity means that many calculations are needed for running a Monte Carlo tree search. [10] It is equivalent to a model-free brute force search in the state space. In contrast, a high-efficiency algorithm has a low sample complexity. [11]