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Medieval II: Total War is a strategy video game developed by the since-disbanded Australian branch of The Creative Assembly and published by Sega. [1] It was released for Microsoft Windows on 10 November 2006.
Mild steel ultimately replaced wrought iron for almost all purposes, and wrought iron is no longer commercially produced. With minor exceptions, alloy steels only began to be made in the late 19th century. Stainless steel was developed on the eve of World War I and was not widely used until the 1920s.
In December 2002, publisher Activision signed Stainless Steel to a multi-game contract, [16] the first title of which was revealed to be Empires in February 2003. [17] By April, the team estimated the game to be 60–70% finished. [12] The engine used to create Empire Earth—later released under the name Titan 2.0—was retained and upgraded ...
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The swords of the medieval Chinese Tang dynasty (many of which are preserved in Japanese museums) are made with this lamination technique of a harder steel core wrapped in a softer steel jacket. Jacketed lamination techniques, as well as repeated hammering and folding techniques, date to at least the ancient Chinese Han dynasty of 202 BC to 220 AD.
Lord of the Rings: The Battle for Middle-earth II, The: EA: Fantasy: WIN, X360: Sequel to The Lord of the Rings: The Battle for Middle-earth. 2006: Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king, The: EA: Fantasy: WIN: Expansion to The Lord of the Rings: The Battle for Middle-earth II. 2006: LostMagic: Taito ...
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Every faction gets paid an additional amount of florins every turn. This payment is referred to as "the King's Purse". In Medieval II: Total War, some factions had a high king's purse payment and some had a low payment. Rather than having a fixed king's purse, each faction in the Britannia Campaign has a dynamic king's purse—the sum of money ...