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  2. DirectX Raytracing - Wikipedia

    en.wikipedia.org/wiki/DirectX_Raytracing

    New HLSL shaders, ray-generation, closest-hit, any hit, and miss, that are used describe computationally what DXR is doing when rendering raytracing. These shaders utilize the TraceRay function in HLSL to trace rays in the environment. When the ray interacts with the generated plane it can call on one of many selected hit or miss shaders.

  3. Turing (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Turing_(microarchitecture)

    The Mesh Shader, Shading Rate Image functionalities are accessible using DirectX 12, Vulkan and OpenGL extensions on Windows and Linux platforms. [ 16 ] Windows 10 October 2018 update includes the public release of DirectX Raytracing.

  4. Video Super Resolution - Wikipedia

    en.wikipedia.org/wiki/Video_Super_Resolution

    The feature was first unveiled during CES 2023 as RTX Video Super Resolution. [3] The feature uses the on-board Tensor Cores to upscale browser video content in real time. [ 4 ] The feature is currently only available on RTX 30 and 40 series gpus with support for 20 series gpus coming in the future. [ 5 ]

  5. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    Windows 10 October 2018 Update (Version 1809) Includes WDDM 2.5. [52] Updates to Display driver development in Windows 10, version 1809 include the following features: [53] Shader Model 6.3, adding support for DirectX12 Raytracing (DXR). [54] Raytracing, in order to support hardware-accelerated raytracing in Direct3D 12.

  6. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    The GeForce RTX, in the form of models 2080 and 2080 Ti, became the first consumer-oriented brand of graphics card that can perform ray tracing in real time, [41] and, in November 2018, Electronic Arts' Battlefield V became the first game to take advantage of its ray tracing capabilities, which it achieves via Microsoft's new API, DirectX ...

  7. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    5.15 Quadro RTX / T x000 series. 5.16 RTX Ax000 series. 5.17 RTX Ada Generation. ... In later models, shaders are integrated into a unified shader architecture, where ...

  8. RTX (operating system) - Wikipedia

    en.wikipedia.org/wiki/RTX_(operating_system)

    Windows interaction – RTX / RTX64 provides separation from Windows. Windows processes cannot interfere with real-time applications. Windows processes cannot interfere with real-time applications. If Windows issues a STOP message or shutdown, real-time applications have the ability to continue running to shutdown safely.

  9. Nvidia GameWorks - Wikipedia

    en.wikipedia.org/wiki/Nvidia_GameWorks

    Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs. [2]