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  2. Distant Worlds 2 - Wikipedia

    en.wikipedia.org/wiki/Distant_Worlds_2

    The gameplay and core mechanics are nearly identical to its predecessor Distant Worlds, with the main differences being: a shift from a strictly top down 2D perspective to a 3D point of view, the removal of orbital mechanics, the default automation of previously manual actions, and various UI changes to improve accessibility to the game (although in function they remain nearly identical).

  3. Megahertz myth - Wikipedia

    en.wikipedia.org/wiki/Megahertz_myth

    The myth started around 1984 when comparing the Apple II with the IBM PC. [citation needed] The argument was that the IBM computer was five times faster than the Apple II, as its Intel 8088 processor had a clock speed roughly 4.7 times the clock speed of the MOS Technology 6502 used in the latter. However, what really matters is not how finely ...

  4. Distant Worlds (video game) - Wikipedia

    en.wikipedia.org/wiki/Distant_Worlds_(video_game)

    Distant Worlds received generally positive reviews upon its release. [9] RTSguru gave it 8 out of 10, praising the replayability and large galaxies, while diverting some criticism towards the user interface and graphics. [10] Gamesquad awarded it an 8.0 out of 10, praising the automation options and the economical system of the game.

  5. Computer performance by orders of magnitude - Wikipedia

    en.wikipedia.org/wiki/Computer_performance_by...

    2×10 15: Nvidia DGX-2 a 2 Petaflop Machine Learning system (the newer DGX A100 has 5 Petaflop performance) 11.5×10 15: Google TPU pod containing 64 second-generation TPUs, May 2017 [9] 17.17×10 15: IBM Sequoia's LINPACK performance, June 2013 [10] 20×10 15: roughly the hardware-equivalent of the human brain according to Ray Kurzweil.

  6. List of Super NES enhancement chips - Wikipedia

    en.wikipedia.org/wiki/List_of_Super_NES...

    The Super FX chip is a 16-bit supplemental RISC CPU developed by Argonaut Software. [2] It is typically programmed to act as a graphics accelerator chip that draws polygons and advanced 2D effects to a frame buffer in the RAM sitting adjacent to it. Super Mario World 2: Yoshi's Island uses the Super FX 2 for sprite scaling, rotation, and ...

  7. Speedrunning - Wikipedia

    en.wikipedia.org/wiki/Speedrunning

    Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.

  8. Amdahl's law - Wikipedia

    en.wikipedia.org/wiki/Amdahl's_law

    Improving part A by a factor of 2 will increase overall program speed by a factor of 1.60, which makes it 37.5% faster than the original computation. However, improving part B by a factor of 5, which presumably requires more effort, will achieve an overall speedup factor of 1.25 only, which makes it 20% faster.

  9. List of fastest computers - Wikipedia

    en.wikipedia.org/wiki/List_of_fastest_computers

    Computer Performance R; 1938 Germany: Personal research and development Berlin, Germany Konrad Zuse: Z1: 1.00 IPS [1] 1940 Z2: 1.25 IPS [2] 1941 Z3: 20.00 IPS [3] 1944 United Kingdom: Bletchley Park: Tommy Flowers and his team, Post Office Research Station: Colossus: 5.00 kIPS [4] 1945 United States: University of Pennsylvania: Moore School of ...