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Frames 2–4 are smear frames, those being elongated inbetweens. In animation, a smear frame is a frame used to simulate motion blur. Smear frames are used in between key frames. [1] This animation technique has been used since the 1940s. [1] Smear frames are used to stylistically visualize fast movement along a path of motion. [2] [3] [4]
Frames that are drawn between these key poses (traditionally known as in-betweens) are either hand-drawn or interpolated using computer software. Key frames of a walk cycle Besides the apparent move of the legs, many more details are necessary for a convincing walk cycle, like animation timing, movement of the arms, head and torsion of the ...
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.
Frame frequency often varies depending on animation style and is an artistic choice. Animation "on twos" has been used for over 100 years; Fantasmagorie (1908), widely considered the first fully animated movie, was animated on twos. Modern animation uses various techniques to adapt frame rates. Slow movements may be animated on threes or fours.
English: A spinning scroll (often called a "co-rotating scroll") is a device that can be used as a compressor, expander, or vacuum pump. This animation demonstrates the unique rotary motion during operation.
For example, in a photograph of a baseball team, one might slowly pan across the faces of the players and come to a rest on the player the narrator is discussing. By employing simulated parallax , a two-dimensional image can appear as 3D , with the viewpoint seeming to enter the picture and move among the figures.
The Lord of the Rings film trilogy (For the character Gollum, rotoscoping live action shots with keyframe computer animation and motion capture) Sin City; Spaceballs (schwartz-saber effects) Speed Racer (Many of the night race sequences involved rotoscoping the computer generated background scenes for a more non-realistic look)
Object animation is often combined with other forms of animation, typically for a more realistic effect. Model animation or puppet animation may be used to add more complex movement or depth to the object animation. For example, a toy car might be animated, either without, but more often with, a character clearly seen driving the car.