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  2. EverQuest - Wikipedia

    en.wikipedia.org/wiki/EverQuest

    EverQuest is a 3D fantasy-themed massively ... Shadows of Luclin (2001) and Gates of Discord ... in the world of EverQuest, including: Rogue's Hour, by ...

  3. EverQuest expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_expansions

    EverQuest: Gates of Discord. Developer(s) Sony Online Entertainment: Publisher(s) Sony Online Entertainment: Release: February 10, 2004 Gates of Discord was released ...

  4. EverQuest Role-Playing Game - Wikipedia

    en.wikipedia.org/wiki/EverQuest_Role-Playing_Game

    EverQuest Role-Playing Game was first published in summer 2002 under Wizards of the Coast's Open Gaming License using a system nearly identical to the d20 System, but was not d20 System branded because it included self-contained rules for character creation and advancement.

  5. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  6. EverQuest Online Adventures - Wikipedia

    en.wikipedia.org/wiki/EverQuest_Online_Adventures

    EverQuest Online Adventures was set in the fictional world of Norrath 500 years prior to the original EverQuest, in the "Age of Adventure". The world featured many places familiar to fans of the original and most of the differences were explained in the lore of EverQuest. The gameplay focused on character advancement, environment combat, quests ...

  7. List of THQ Nordic games - Wikipedia

    en.wikipedia.org/wiki/List_of_THQ_Nordic_games

    Founded in June 2011, THQ Nordic is an Austrian video game publisher based in Vienna that acts as the primary publishing arm of Swedish holding company Embracer Group.THQ Nordic GmbH, originally Nordic Games GmbH, changed its name to THQ Nordic in 2016 to better reflect its games portfolio.

  8. EverQuest II - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II

    EverQuest II reached 100,000 active accounts within 24 hours of release, which grew to over 300,000 two months later in January 2005. [38] As of 2012, the game had an estimated subscriber peak of 325,000 achieved sometime in 2005. [39] As of September 2020, EverQuest II had 21,000 subscribers and 29,000 monthly active players. [40]

  9. EverQuest Next - Wikipedia

    en.wikipedia.org/wiki/EverQuest_Next

    EverQuest Next was a planned massively multiplayer online role-playing game (MMORPG), meant to be the successor to EverQuest, EverQuest Online Adventures and EverQuest II. The game was in development by the Daybreak Game Company , but the project was terminated in 2016.