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Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft , it is primarily targeted at students as a learning tool.
A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.
This is an unbalanced assignment problem. One way to solve it is to invent a fourth dummy task, perhaps called "sitting still doing nothing", with a cost of 0 for the taxi assigned to it. This reduces the problem to a balanced assignment problem, which can then be solved in the usual way and still give the best solution to the problem.
In computer science and formal methods, a SAT solver is a computer program which aims to solve the Boolean satisfiability problem.On input a formula over Boolean variables, such as "(x or y) and (x or not y)", a SAT solver outputs whether the formula is satisfiable, meaning that there are possible values of x and y which make the formula true, or unsatisfiable, meaning that there are no such ...
Pseudocode is commonly used in textbooks and scientific publications related to computer science and numerical computation to describe algorithms in a way that is accessible to programmers regardless of their familiarity with specific programming languages.
An assignment operation is a process in imperative programming in which different values are associated with a particular variable name as time passes. [1] The program, in such model, operates by changing its state using successive assignment statements. [2] [3] Primitives of imperative programming languages rely on assignment to do iteration. [4]
The Hungarian method is a combinatorial optimization algorithm that solves the assignment problem in polynomial time and which anticipated later primal–dual methods.It was developed and published in 1955 by Harold Kuhn, who gave it the name "Hungarian method" because the algorithm was largely based on the earlier works of two Hungarian mathematicians, Dénes Kőnig and Jenő Egerváry.
A computationally difficult variation of 2-satisfiability, finding a truth assignment that maximizes the number of satisfied constraints, has an approximation algorithm whose optimality depends on the unique games conjecture, and another difficult variation, finding a satisfying assignment minimizing the number of true variables, is an ...