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An indirect statement or question can replace the direct object of a verb that is related to thought or communication. An indirect statement is expressed by changing the case of the subject noun phrase from nominative to accusative and by replacing the main verb with an infinitive (as in the English phrase "You believe me to be a traitor" above).
Free indirect discourse can be described as a "technique of presenting a character's voice partly mediated by the voice of the author". In the words of the French narrative theorist Gérard Genette, "the narrator takes on the speech of the character, or, if one prefers, the character speaks through the voice of the narrator, and the two instances then are merged". [1]
Indirect or implicit characterization The audience must infer for themselves what the character is like through the character's thoughts, actions, speech (choice of words, manner of speaking), physical appearance, mannerisms and interaction with other characters, including other characters' reactions to that particular person.
Many scholars view this connection between the reader and character as a mark of realism. For example, Janet Todd writes that "Austen creates an illusion of realism in her texts, partly through readerly identification with the characters and partly through rounded characters, who have a history and a memory."
Examples of these widely accepted acts are commands or promises. The first of these opinions is the one held by John L. Austin who coined the term "speech act" in his book How to Do Things with Words published posthumously in 1962. [ 1 ]
Name Definition Example Setting as a form of symbolism or allegory: The setting is both the time and geographic location within a narrative or within a work of fiction; sometimes, storytellers use the setting as a way to represent deeper ideas, reflect characters' emotions, or encourage the audience to make certain connections that add complexity to how the story may be interpreted.
Analogy – the use of a similar or parallel case or example to reason or argue a point. Anaphora – a succession of sentences beginning with the same word or group of words. Anastrophe – inversion of the natural word order. Anecdote – a brief narrative describing an interesting or amusing event.
Undertale has many examples of metafiction, with the largest overall example being how the game uses one of its characters, "Flowey the Flower", to predict how the player will view and interact with the game. Flowey was given the ability to "save/load" the game, like how a player is able to save/load a game file in most video games.