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  2. Cross-multiplication - Wikipedia

    en.wikipedia.org/wiki/Cross-multiplication

    The rule of three [1] was a historical shorthand version for a particular form of cross-multiplication that could be taught to students by rote. It was considered the height of Colonial maths education [ 2 ] and still figures in the French national curriculum for secondary education, [ 3 ] and in the primary education curriculum of Spain.

  3. Fraction - Wikipedia

    en.wikipedia.org/wiki/Fraction

    A compound fraction is a fraction of a fraction, or any number of fractions connected with the word of, [22] [23] corresponding to multiplication of fractions. To reduce a compound fraction to a simple fraction, just carry out the multiplication (see § Multiplication).

  4. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Generalization to fractions is by multiplying the numerators and denominators, respectively: = (). This gives the area of a rectangle A B {\displaystyle {\frac {A}{B}}} high and C D {\displaystyle {\frac {C}{D}}} wide, and is the same as the number of things in an array when the rational numbers happen to be whole numbers.

  5. Order of operations - Wikipedia

    en.wikipedia.org/wiki/Order_of_operations

    In academic literature, when inline fractions are combined with implied multiplication without explicit parentheses, the multiplication is conventionally interpreted as having higher precedence than division, so that e.g. 1 / 2n is interpreted to mean 1 / (2 · n) rather than (1 / 2) · n.

  6. Fixed-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Fixed-point_arithmetic

    A fixed-point representation of a fractional number is essentially an integer that is to be implicitly multiplied by a fixed scaling factor. For example, the value 1.23 can be stored in a variable as the integer value 1230 with implicit scaling factor of 1/1000 (meaning that the last 3 decimal digits are implicitly assumed to be a decimal fraction), and the value 1 230 000 can be represented ...

  7. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).

  8. Multiplicative inverse - Wikipedia

    en.wikipedia.org/wiki/Multiplicative_inverse

    Multiplying by a number is the same as dividing by its reciprocal and vice versa. For example, multiplication by 4/5 (or 0.8) will give the same result as division by 5/4 (or 1.25). Therefore, multiplication by a number followed by multiplication by its reciprocal yields the original number (since the product of the number and its reciprocal is 1).

  9. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic.