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Game Stock Car Reiza Studios NC Games WIN 2011-07-20 Game Stock Car 2012 Reiza Studios Reiza Studios WIN 2012-07-01 Game Stock Car 2013 Reiza Studios Reiza Studios WIN 2013-11-01 Garfield Kart: Artefacts Studio Anuman, Microïds: iOS, Droid, 3DS, Steam 2013-11-13 Garfield Kart: Furious Racing: Artefacts Studio Microids: WIN, MAC, PS4, XBO, NS ...
Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. The majority are flight simulators and racing games, but also includes simulations of driving spacecraft, boats, tanks, and other combat vehicles.
Racer, fully named Racer Free Car Simulator, is a freeware and source available video game simulator that runs on Microsoft Windows, Linux, and Mac OS X.. Although Racer started out as a driving simulator, it also has features that are usually seen in racing games, such as racing against AI cars, or against human opponents in multiplayer mode.
The "taikan" trend began when Yu Suzuki's team at Sega (later known as Sega AM2) developed Hang-On (1985), a racing video game where the player sits on and moves a motorbike replica to control the in-game actions. [3] Suzuki's team at Sega followed it with hydraulic motion simulator cockpit cabinets for later racing games such as Out Run (1986 ...
NASCAR Racing (video game) NASCAR Racing 2; NASCAR Racing 3; NASCAR Racing 4; NASCAR Racing 1999 Edition; NASCAR Racing 2002 Season; NASCAR Racing 2003 Season; NASCAR The Game; NASCAR Thunder; NASCAR Thunder 2003; NASCAR Thunder 2004; NASCAR: Dirt to Daytona; Need for Speed: Shift; Need for Speed: Shift 2; NetKar Pro; No Second Prize (video game)
The video for the original Train Simulator series of games was 308×156 pixels at 30 frames per second using Intel Indeo 2 video compression and AVI file container. Each game contains Japanese lines and trains, with the exception of four games featuring overseas routes, in Germany , France , Taiwan , and the United States of America .
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
Sierra On-Line was a leading publisher of 1990s simulation racing games, including titles like NASCAR Racing 1999 Edition and Grand Prix Legends. Simulation style racing games strive to convincingly replicate the handling of a real automobile. They often license real cars or racing leagues, but will sometimes use fantasy cars built to resemble ...