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A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
Immediately invoked function expressions may be written in a number of different ways. [3] A common convention is to enclose the function expression – and optionally its invocation operator – with the grouping operator, [4] in parentheses, to tell the parser explicitly to expect an expression.
Function declarations, which declare a variable and assign a function to it, are similar to variable statements, but in addition to hoisting the declaration, they also hoist the assignment – as if the entire statement appeared at the top of the containing function – and thus forward reference is also possible: the location of a function ...
Much finer control of access rights can be defined using mutators and accessors. For example, a parameter may be made read-only simply by defining an accessor but not a mutator. The visibility of the two methods may be different; it is often useful for the accessor to be public while the mutator remains protected, package-private or internal.
This is an accepted version of this page This is the latest accepted revision, reviewed on 13 February 2025. High-level programming language Not to be confused with Java (programming language), Javanese script, or ECMAScript. JavaScript Screenshot of JavaScript source code Paradigm Multi-paradigm: event-driven, functional, imperative, procedural, object-oriented Designed by Brendan Eich of ...
Previously, JavaScript only supported function scoping using the keyword var, but ECMAScript 2015 added the keywords let and const, allowing JavaScript to support both block scoping and function scoping. JavaScript supports automatic semicolon insertion, meaning that semicolons that normally terminate a statement in C may be omitted in ...
In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]
The original File Allocation Table file system has a per-file all-user read-only attribute. NTFS implemented in Microsoft Windows NT and its derivatives, use ACLs [1] to provide a complex set of permissions. OpenVMS uses a permission scheme similar to that of Unix. There are four categories (system, owner, group, and world) and four types of ...