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1 Class 000 – Computer science, information, and general works. 2 Class 100 – Philosophy and psychology. ... 000 Computer science, knowledge, and systems.
Still from Apple's Knowledge Navigator video. Coined in 1987, the term Knowledge Navigator described a future computing system and how people might use it to navigate worlds of knowledge. In a sense, the user is actually the “Knowledge Navigator,” though the term often refers to the system’s primary interface, a tablet computer.
JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)
The computer program contains a mathematical model of the vessel that includes information pertaining to the wind and current drag of the vessel and the location of the thrusters. This knowledge, combined with the sensor information, allows the computer to calculate the required steering angle and thruster output for each thruster.
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Informatics (a combination of the words "information" and "automatic") is the study of computational systems. [1] [2] According to the ACM Europe Council and Informatics Europe, informatics is synonymous with computer science and computing as a profession, [3] in which the central notion is transformation of information.
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A velocity prediction program (VPP) is a computer program which solves for the performance of a sailing yacht in various wind conditions by balancing hull and sail forces. VPPs are used by yacht designers, boat builders, model testers, sailors, sailmakers, also America's Cup teams, to predict the performance of a sailboat before it has been built or prior to major modifications.