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  2. Guildbook: Pardoners and Puppeteers - Wikipedia

    en.wikipedia.org/wiki/Guildbook:_Pardoners_and...

    [citation needed] It is part of the Guildbook line of books, but is at 160 pages longer than previous ones, as it covers two guilds. [ 4 ] [ 1 ] The book was released by White Wolf Publishing in October–November 1997 [ 1 ] as softcover book, and has since been re-released as an e-book .

  3. Guildbook: Sandmen - Wikipedia

    en.wikipedia.org/wiki/Guildbook:_Sandmen

    Guildbook: Sandmen is a sourcebook intended to be used with the tabletop role-playing game Wraith: The Oblivion, [1] where players take the roles of wraiths. [2] It is the second release in the Guildbook line of books, which develop the culture and societies of each of the wraith guilds. [3]

  4. Guildbook: Spooks and Oracles - Wikipedia

    en.wikipedia.org/wiki/Guildbook:_Spooks_and_Oracles

    The sixth and final book of that series was Guildbook: Spooks and Oracles, a 152-page perfect-bound book written by Mark Cenczyk and Dawn Kahan, with illustrations by John Cobb, Mike Danza, Pia Guerra, Fred Harper, Henry Higgenbotham, Eric Lacombe, and Jill Thompson, with cover art by John Cobb and Eric Lacombe.

  5. Guildbook: Haunters - Wikipedia

    en.wikipedia.org/wiki/Guildbook:_Haunters

    From 1995 to 1998, White Wolf published a series of six Guildbook splatbooks that described the Arcanos (wraithly powers) and the cultures that form around them. Guildbook: Haunters is the fourth book of the series, a 72-page square-spined softcover book written by Lucein Soulban, with interior art by John Cobb, Fred Hooper, Darren Fryendall, Eric Lacombe and Henry Higginbottom, and cover art ...

  6. List of Wraith: The Oblivion books - Wikipedia

    en.wikipedia.org/wiki/List_of_Wraith:_The...

    In Wraith: The Oblivion, players take the roles of wraiths. Wraith: The Oblivion is the fourth game in the World of Darkness series of horror tabletop role-playing games . They share the same setting – a dark, gothic - punk interpretation of the real world, rife with corruption, where supernatural beings exist.

  7. The Magician's Handbook II: BlackLore Walkthrough - AOL

    www.aol.com/news/2013-04-09-the-magicians...

    Strategy Guide Table of Contents Starting the Game General Tips Mini-games and Puzzles Chapter 1-A New Friend Chapter 2-The Watchers Chapter 3-Blacklore's Scrolls Chapter 4-The Secret Room Chapter ...

  8. The Elder Scrolls IV: Oblivion - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion

    The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.

  9. Strategy guide - Wikipedia

    en.wikipedia.org/wiki/Strategy_guide

    The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.