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  2. Play (activity) - Wikipedia

    en.wikipedia.org/wiki/Play_(activity)

    Playfulness by Paul Manship. Play is a range of intrinsically motivated activities done for recreation. [1] Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds.

  3. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  4. Category:Play (activity) - Wikipedia

    en.wikipedia.org/wiki/Category:Play_(activity)

    Articles related to play, a range of intrinsically motivated activities done for recreational pleasure and enjoyment. Play is commonly associated with children and juvenile-level activities, but play occurs at any life stage, and among other higher-functioning animals as well, most notably mammals and birds.

  5. Serious play - Wikipedia

    en.wikipedia.org/wiki/Serious_play

    Structured: goals and desired outcomes are predefined. Room to experiment with ways of doing the task. Learning by doing. Internalization (learning), socialization (if done in groups) (Colella, 2000) (Rieber, 1996) (Aldrich, 2005) Gamification: To incentivize productivity and/or behavior change through competition and/or a game-like reward ...

  6. Play therapy - Wikipedia

    en.wikipedia.org/wiki/Play_therapy

    Playfulness by Paul Manship, 1912–1914. Play therapy is an evidence based approach for children that allows them to find ways to learn, process their emotions, and make meaning of the world around them. Play therapy can be used for several reasons including trauma, autism, behavior, attachment, and language.

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  8. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games can create new social and cultural worlds that may not have been available to everyone in the past. These worlds can help people learn by integrating thinking, social interaction, and technology, all in service of doing things they care about. [1] Video games are important because they let people participate in and experience new worlds.

  9. Social learning (social pedagogy) - Wikipedia

    en.wikipedia.org/wiki/Social_learning_(social...

    Social learning is defined as learning through the observation of other people's behaviors. It is a process of social change in which people learn from each other in ways that can benefit wider social-ecological systems. Different social contexts allow individuals to pick up new behaviors by observing what people are doing within that environment.