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  2. Initialization (programming) - Wikipedia

    en.wikipedia.org/wiki/Initialization_(programming)

    In computer programming, initialization or initialisation is the assignment of an initial value for a data object or variable. The manner in which initialization is performed depends on the programming language, as well as the type, storage class, etc., of an object to be initialized.

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    In Python, functions are first-class objects that can be created and passed around dynamically. Python's limited support for anonymous functions is the lambda construct. An example is the anonymous function which squares its input, called with the argument of 5:

  4. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.

  5. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python 3.0, released in 2008, was a major revision not completely backward-compatible with earlier versions. Python 2.7.18, released in 2020, was the last release of Python 2. [37] Python consistently ranks as one of the most popular programming languages, and has gained widespread use in the machine learning community. [38] [39] [40] [41]

  6. File:Python 3.3.2 reference document.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Python_3.3.2...

    This image or media file may be available on the Wikimedia Commons as File:Python 3.3.2 reference document.pdf, where categories and captions may be viewed. While the license of this file may be compliant with the Wikimedia Commons, an editor has requested that the local copy be kept too.

  7. this (computer programming) - Wikipedia

    en.wikipedia.org/wiki/This_(computer_programming)

    this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity which the currently running code is a part of. The entity referred to thus depends on the execution context (such as which object has its method called).

  8. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    Constructor functions are not inherited and their addresses cannot be referenced. When memory allocation is required, the new and delete operators are called implicitly. A copy constructor has a parameter of the same type passed as const reference, for example Vector(const Vector& rhs). If it is not provided explicitly, the compiler uses the ...

  9. Self-modifying code - Wikipedia

    en.wikipedia.org/wiki/Self-modifying_code

    Self-modifying code is sometimes used to overcome limitations in a machine's instruction set. For example, in the Intel 8080 instruction set, one cannot input a byte from an input port that is specified in a register. The input port is statically encoded in the instruction itself, as the second byte of a two byte instruction.