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Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.
The act of copying or transferring text from one part of a computer-based document ("buffer") to a different location within the same or different computer-based document was a part of the earliest on-line computer editors. As soon as computer data entry moved from punch-cards to online files (in the mid/late 1960s) there were "commands" for ...
In digital file management, copying is a file operation that creates a new file which has the same content as an existing file. Computer operating systems include file copying methods to users; operating systems with graphical user interfaces often providing copy-and-paste or drag-and-drop methods of file copying.
Copying is the duplication of information or an artifact based on an instance of that information or artifact, and not using the process that originally generated it. With analog forms of information, copying is only possible to a limited degree of accuracy, which depends on the quality of the equipment used and the skill of the operator.
Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.
HTML Form format HTML 4.01 Specification since PDF 1.5; HTML 2.0 since 1.2 Forms Data Format (FDF) based on PDF, uses the same syntax and has essentially the same file structure, but is much simpler than PDF since the body of an FDF document consists of only one required object. Forms Data Format is defined in the PDF specification (since PDF 1.2).
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The resulting object is called an object copy or simply copy of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a copy constructor or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved.