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  2. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    This is an accepted version of this page This is the latest accepted revision, reviewed on 9 January 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...

  3. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]

  4. Disengagement from education - Wikipedia

    en.wikipedia.org/wiki/Disengagement_from_education

    Despite in schools girls and boys are given equal opportunities, there are some factors that affect female students that lead them to disengage from education. Reasons for the disengagement from education by girls are poverty, early marriage, teenage pregnancy, harmful traditional practices like initiation rites , and gender-based violence .

  5. Kids, screen time and despair: An expert in the economics of ...

    www.aol.com/kids-screen-time-despair-expert...

    "Kids are very aware of their relationships with their phones," said Heitner, whose book on the virtual lives of kids, Growing Up in Public, became a bestseller last year. "They wish they could ...

  6. Too many toys is bad for kids — and parents, too ... - AOL

    www.aol.com/lifestyle/too-many-toys-bad-kids...

    Why the kiddie clutter is bad for families' mental health — and what to do about it. (Getty Images) Legos for days; endless stuffed animals ; a replica of every dinosaur that ever existed.

  7. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video games have a high possibility of becoming addictive, which has additionally been linked to several cognitive and developmental drawbacks. It has been proved that students who are addicted to video games often show decreased attention spans and diminished impulse control, which can result in many negative effects in their lives. [21]

  8. 1993–94 United States Senate hearings on video games

    en.wikipedia.org/wiki/1993–94_United_States...

    Video game consoles had reached the 16-bit era with the ability to support higher resolution graphics. Alongside this, video games had started to draw older players, creating a market for games with more mature content, both on home consoles and in arcades. [2] During this period, two key players were Nintendo and Sega.

  9. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    In 2011, the South Korean government implemented a law, known as the Shutdown law or the Cinderella Law, which prohibits children under the age of 16 from playing online video games between the hours of 12:00 a.m. to 6:00 a.m. [146] Later on, the law was amended and now children under the age of 16 can play after midnight if they have ...