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More precisely Markov's theorem can be stated as follows: [2] [3] given two braids represented by elements , ′ in the braid groups ,, their closures are equivalent links if and only if ′ can be obtained from applying to a sequence of the following operations:
Markov's principle is equivalent, in the language of real analysis, to the following principles: For each real number x , if it is contradictory that x is equal to 0, then there exists a rational number y such that 0 < y < | x |, often expressed by saying that x is apart from, or constructively unequal to, 0.
The theorem was named after Carl Friedrich Gauss and Andrey Markov, although Gauss' work significantly predates Markov's. [3] But while Gauss derived the result under the assumption of independence and normality, Markov reduced the assumptions to the form stated above. [4] A further generalization to non-spherical errors was given by Alexander ...
The phrase Gauss–Markov is used in two different ways: Gauss–Markov processes in probability theory The Gauss–Markov theorem in mathematical statistics (in this theorem, one does not assume the probability distributions are Gaussian.)
In probability theory, Markov's inequality gives an upper bound on the probability that a non-negative random variable is greater than or equal to some positive constant. Markov's inequality is tight in the sense that for each chosen positive constant, there exists a random variable such that the inequality is in fact an equality.
Gauss–Markov stochastic processes (named after Carl Friedrich Gauss and Andrey Markov) are stochastic processes that satisfy the requirements for both Gaussian processes and Markov processes. [1] [2] A stationary Gauss–Markov process is unique [citation needed] up to rescaling; such a process is also known as an Ornstein–Uhlenbeck process.
The term Markov assumption is used to describe a model where the Markov property is assumed to hold, such as a hidden Markov model. A Markov random field extends this property to two or more dimensions or to random variables defined for an interconnected network of items. [1] An example of a model for such a field is the Ising model.
A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.