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  2. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  3. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    Octave (aka GNU Octave) is an alternative to MATLAB. Originally conceived in 1988 by John W. Eaton as a companion software for an undergraduate textbook, Eaton later opted to modify it into a more flexible tool. Development begun in 1992 and the alpha version was released in 1993. Subsequently, version 1.0 was released a year after that in 1994.

  4. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    An illustration of Newton's method. In numerical analysis, the Newton–Raphson method, also known simply as Newton's method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real-valued function.

  5. Root locus analysis - Wikipedia

    en.wikipedia.org/wiki/Root_locus_analysis

    The following MATLAB code will plot the root locus of the closed-loop transfer function as varies using the described manual method as well as the rlocus built-in function: % Manual method K_array = ( 0 : 0.1 : 220 ). ' ; % .' is a transpose.

  6. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    Assume that we want to find intersection of two infinite lines in 2-dimensional space, defined as a 1 x + b 1 y + c 1 = 0 and a 2 x + b 2 y + c 2 = 0. We can represent these two lines in line coordinates as U 1 = (a 1, b 1, c 1) and U 2 = (a 2, b 2, c 2). The intersection P′ of two lines is then simply given by [4]

  7. Intersection curve - Wikipedia

    en.wikipedia.org/wiki/Intersection_curve

    The analytic determination of the intersection curve of two surfaces is easy only in simple cases; for example: a) the intersection of two planes, b) plane section of a quadric (sphere, cylinder, cone, etc.), c) intersection of two quadrics in special cases. For the general case, literature provides algorithms, in order to calculate points of ...

  8. Zassenhaus algorithm - Wikipedia

    en.wikipedia.org/wiki/Zassenhaus_algorithm

    In mathematics, the Zassenhaus algorithm [1] is a method to calculate a basis for the intersection and sum of two subspaces of a vector space. It is named after Hans Zassenhaus, but no publication of this algorithm by him is known. [2] It is used in computer algebra systems. [3]

  9. Line–sphere intersection - Wikipedia

    en.wikipedia.org/wiki/Line–sphere_intersection

    Intersection in two points. Methods for distinguishing these cases, and determining the coordinates for the points in the latter cases, are useful in a number of circumstances. For example, it is a common calculation to perform during ray tracing .