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  2. TinyMCE - Wikipedia

    en.wikipedia.org/wiki/TinyMCE

    In Version 4 of TinyMCE, the first skin tool was created and more skins were made available in the skin/plugin repository. TinyMCE 2.x→3.x offered various ways to customize the look and feel of the editor. TinyMCE 3.x came packaged with two themes, simple and advanced, as well as two skins for each theme, default and o2k7.

  3. List of crossovers in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_crossovers_in...

    Minecraft: Skins based on characters from Halo, Gears of War, Banjo-Kazooie, Dust: An Elysian Tail, and Conker: Monster Hunter Generations Ultimate: A costume based on Amaterasu from Ōkami: Monster Hunter Frontier G: Weapons inspired by Dead Rising 2, and armor and gear based on Ryu and Chun-Li from Street Fighter: Mortal Kombat vs. DC Universe

  4. Steve (Minecraft) - Wikipedia

    en.wikipedia.org/wiki/Steve_(Minecraft)

    Steve is a player character from the 2011 sandbox video game Minecraft.Created by Swedish video game developer Markus "Notch" Persson and introduced in the original 2009 Java-based version, Steve is the first of nine default player character skins available for players of contemporary versions of Minecraft.

  5. Text-to-image model - Wikipedia

    en.wikipedia.org/wiki/Text-to-image_model

    An image conditioned on the prompt an astronaut riding a horse, by Hiroshige, generated by Stable Diffusion 3.5, a large-scale text-to-image model first released in 2022. A text-to-image model is a machine learning model which takes an input natural language description and produces an image matching that description.

  6. DALL-E - Wikipedia

    en.wikipedia.org/wiki/DALL-E

    DALL-E was revealed by OpenAI in a blog post on 5 January 2021, and uses a version of GPT-3 [5] modified to generate images.. On 6 April 2022, OpenAI announced DALL-E 2, a successor designed to generate more realistic images at higher resolutions that "can combine concepts, attributes, and styles". [6]

  7. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    The player frequently has the ability to adjust some of the generation parameters, such as specifying the amount of water coverage in a world. Examples of such games include Dwarf Fortress, Minecraft, and Vintage Story. Procedural generation is also used in space exploration and trading games.

  8. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Once games, or software in general, become an obsolete product for a company, the tools and source code required to re-create the game are often lost or even actively destroyed and deleted.

  9. Artbreeder - Wikipedia

    en.wikipedia.org/wiki/Artbreeder

    On Artbreeder, users mainly interact through the remixing - referred to as 'breeding' - of other users' images found in the publicly accessible database of images. [1] The creation of new variations can be done by tweaking sliders on an image's page, known as "genes", which in the "Portraits" model can range from color balance to gender, facial ...