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  2. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. [1] In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally optimal solutions that approximate a globally optimal solution in a reasonable amount of time.

  3. Set cover problem - Wikipedia

    en.wikipedia.org/wiki/Set_cover_problem

    This greedy algorithm actually achieves an approximation ratio of (′) where ′ is the maximum cardinality set of . For δ − {\displaystyle \delta -} dense instances, however, there exists a c ln ⁡ m {\displaystyle c\ln {m}} -approximation algorithm for every c > 0 {\displaystyle c>0} .

  4. Maximum coverage problem - Wikipedia

    en.wikipedia.org/wiki/Maximum_coverage_problem

    The algorithm has several stages. First, find a solution using greedy algorithm. In each iteration of the greedy algorithm the tentative solution is added the set which contains the maximum residual weight of elements divided by the residual cost of these elements along with the residual cost of the set.

  5. Metric k-center - Wikipedia

    en.wikipedia.org/wiki/Metric_k-center

    The greedy pure algorithm (or Gr) follows the core idea of greedy algorithms: to take optimal local decisions. In the case of the vertex k-center problem, the optimal local decision consists in selecting each center in such a way that the size of the solution (covering radius) is minimum at each iteration. In other words, the first center ...

  6. Activity selection problem - Wikipedia

    en.wikipedia.org/wiki/Activity_selection_problem

    The activity selection problem is also known as the Interval scheduling maximization problem (ISMP), which is a special type of the more general Interval Scheduling problem. A classic application of this problem is in scheduling a room for multiple competing events, each having its own time requirements (start and end time), and many more arise ...

  7. Assignment problem - Wikipedia

    en.wikipedia.org/wiki/Assignment_problem

    This algorithm may yield a non-optimal solution. For example, suppose there are two tasks and two agents with costs as follows: Alice: Task 1 = 1, Task 2 = 2. George: Task 1 = 5, Task 2 = 8. The greedy algorithm would assign Task 1 to Alice and Task 2 to George, for a total cost of 9; but the reverse assignment has a total cost of 7.

  8. Change-making problem - Wikipedia

    en.wikipedia.org/wiki/Change-making_problem

    Another example is attempting to make 40 US cents without nickels (denomination 25, 10, 1) with similar result — the greedy chooses seven coins (25, 10, and 5 × 1), but the optimal is four (4 × 10). A coin system is called "canonical" if the greedy algorithm always solves its change-making problem optimally.

  9. Minimum k-cut - Wikipedia

    en.wikipedia.org/wiki/Minimum_k-cut

    A simple greedy algorithm that achieves this approximation factor computes a minimum cut in each of the connected components and removes the lightest one. This algorithm requires a total of n − 1 max flow computations. Another algorithm achieving the same guarantee uses the Gomory–Hu tree representation of minimum cuts.