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  2. Smart toy - Wikipedia

    en.wikipedia.org/wiki/Smart_toy

    They should also be age appropriate and not become a substitute for interaction with parents. Playing with smart toys should be a supplement, not a replacement, for traditional play activities. [32] [33] Stevanne Auerbach emphasizes smart toys which have strong play value for the child, and are the "right toy at the right time." She does not ...

  3. The best toys of 2023: Gifts for kids of any age - AOL

    www.aol.com/lifestyle/shop-the-best-toys-to-buy...

    Best toys for 2-4-year-olds. Kids ages 2-4 years old are working on expanding their fine motor skills, learning about the world through sensory toys, and pretending with role-play toys like ...

  4. Cube World (toy) - Wikipedia

    en.wikipedia.org/wiki/Cube_World_(toy)

    Cube World is a series of electronic toys developed by Radica Games and Mattel between 2005 and 2009. Each Cube World cube contains an animated stick figure who is able to interact with the figures in other cubes when connected together.

  5. Little Live "Gotta Go" Pets (brand) - Wikipedia

    en.wikipedia.org/wiki/Little_Live_"Gotta_Go...

    Little Live "Gotta Go" Pets is a sub-brand manufactured by the Australian toy brand Moose Toys under its "Little Live" smart toy branding. The sub-brand is known for its highly interactive, technologically developed toys of plush animals, some of which use the toilet or engage in toilet humor, reportedly to get child buyers interested in potty training.

  6. Connected toys - Wikipedia

    en.wikipedia.org/wiki/Connected_toys

    Connected toys are internet-enabled devices with Wi-Fi, Bluetooth, or other capabilities built in.These toys, which may or may not be smart toys, provide a more personalized play experience for children through embedded software that can offer app integration, speech and/or image recognition, RFID functionality, and web searching functions. [1]

  7. Boys' toys and games - Wikipedia

    en.wikipedia.org/wiki/Boys'_toys_and_games

    In a 2018 study done by developmental psychologist Lauren Spinner, [4] the effects of images of children playing with stereotypic or counter-stereotypic toys was analyzed on kids age 4 to 7 years old. After the subjects were shown one of the images, they were asked to pick whether a boy or girl would play with a selection of toys such as a baby ...

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