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Autodesk Arnold (also known as simply Arnold) is a computer program for rendering three-dimensional, computer-generated scenes using unbiased, physically-based, Monte Carlo path tracing techniques. Created in Spain by Marcos Fajardo, it was later co-developed by his company Solid Angle SL (now owned by Autodesk ) and Sony Pictures Imageworks .
A unbiased raytracing render engine. V-Ray for Maya: 2016–2020: A raytracing render engine. FurryBall: 2011–2018: Real-time GPU renderer. Octane Render: 2017–2020: Real-time GPU-based (exclusively Nvidia CUDA), unbiased, physically based renderer. Arnold Renderer: 2017–2022: An advanced Monte Carlo ray tracing renderer. Maya Cg Plug-in ...
Turntable Rendering Maya Yes Some Arnold No ? Hypershade, Node Editor, ShaderFX Yes [30] 3ds Max Yes Some Arnold (State Set) OSL Map [31] Slate Material Editor, ShaderFX Easy Turntable script MODO Yes ? Yes No ? Nodal Shading Render Turntable [32] Blender Eevee (2.80 and later) Cycles Yes Text Editor Yes Turnaround Camera addon Gaffer No No
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
Autodesk Arnold – a CPU- or GPU-accelerated pathtracing renderer widely used in animation and visual effects for film and TV; Turtle – a primary texture-baking renderer in Maya LT; its baking technology was also used in Beast, a discontinued lighting middleware with baking tools. Maya Software – a scanline/raytracing hybrid renderer in Maya
V1.2 was released in September 2011. It was the first version to support Chaos Group's V-Ray rendering engine and use Disney's Partio particle cache. [9] V1.3 was released in November 2011 and added new character behaviors relying on IK. At the same time, the new pricing was announced, as was the official Golaem Crowd blog. [10] [11]
This flexibility enables bidirectional path tracing, Metropolis light transport, and many other rendering algorithms that cannot be implemented with tail recursion. [38] OptiX-based renderers are used in Autodesk Arnold, Adobe AfterEffects, Bunkspeed Shot, Autodesk Maya, 3ds max, and many other renderers.
ZERO VFX was the original developer of Zync, a cloud based rendering tool geared towards the visual effects industry with support for The Foundry's NUKE, Autodesk Maya, Solid Angle's Arnold and Chaos Group's V-Ray. [7] Zync was sold to Google for an undisclosed sum in August 2014. [8]