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  2. Ludic fallacy - Wikipedia

    en.wikipedia.org/wiki/Ludic_fallacy

    The ludic fallacy, proposed by Nassim Nicholas Taleb in his book The Black Swan , is "the misuse of games to model real-life situations". [1] Taleb explains the fallacy as "basing studies of chance on the narrow world of games and dice". [2] The adjective ludic originates from the Latin noun ludus, meaning "play, game, sport, pastime". [3]

  3. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    It was not until Irving Finkel organized a colloquium in 1990 that grew into the International Board Game Studies Association, Gonzalo Frasca popularized the term "ludology" (from the Latin word for game, ludus) in 1999, [4] the publication of the first issues of academic journals like Board Game Studies in 1998 and Game Studies in 2001, and the creation of the Digital Games Research ...

  4. Ludic - Wikipedia

    en.wikipedia.org/wiki/Ludic

    Ludic may refer to: Games, structured play; Ludic language, spoken in Russia; See also. Ludic fallacy, the misuse of games as models; Ludic interface, in computing;

  5. Sad clown paradox - Wikipedia

    en.wikipedia.org/wiki/Sad_clown_paradox

    The painting StaƄczyk, which contains a depiction of the sad clown paradox. The sad clown paradox is the contradictory association, in performers, between comedy and mental disorders such as depression and anxiety.

  6. Ludic interface - Wikipedia

    en.wikipedia.org/wiki/Ludic_interface

    A ludic interface is an inherently "playful" type of computer interface. This field of human–computer interaction research and design draws on concepts introduced by Dutch historian and cultural theorist Johan Huizinga in the book Homo Ludens ("Man the Player" or "Playing Man"). [ 1 ]

  7. Existential crisis - Wikipedia

    en.wikipedia.org/wiki/Existential_crisis

    Their negative attitude towards meaning reflects characteristics of the philosophical movement of existentialism. The components of existential crises can be divided into emotional, cognitive, and behavioral aspects. Emotional components refer to the feelings, such as emotional pain, despair, helplessness, guilt, anxiety, or loneliness.

  8. Thesaurus - Wikipedia

    en.wikipedia.org/wiki/Thesaurus

    A thesaurus (pl.: thesauri or thesauruses), sometimes called a synonym dictionary or dictionary of synonyms, is a reference work which arranges words by their meanings (or in simpler terms, a book where one can find different words with similar meanings to other words), [1] [2] sometimes as a hierarchy of broader and narrower terms, sometimes simply as lists of synonyms and antonyms.

  9. Anguish - Wikipedia

    en.wikipedia.org/wiki/Anguish

    Anguish is also a term used in philosophy, often as a synonym for angst. It is a paramount feature of existentialist philosophy, in which anguish is often understood as the experience of an utterly free being in a world with zero absolutes (existential despair).